Skire.Club Traits
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Click a species for species-specific bodyparts or rarities!
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Altered Anatomy (Aetherial)
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Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Multiple Tongues (4-6) (Aetherial)
Aetherial (Aetherial)
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This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
You may receive this trait as compensation if a design has a trait that is downgraded in rarity
Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Multiple Eyes (3-8) (Aetherial)
Separated Teeth (Aetherial)
True Flight Wings (Aetherial)
Multiple True Wings (Aetherial)
Wings Elsewhere (Aetherial)
Click to search ML for trait [Wings found on other parts of the body, like haunches, elbows, etc. Adds one pair of wings per aetherial trait]
Multiple Vent Wings (Aetherial)
Space Vent Wings (Aetherial)
Hand Vent Wings (Aetherial)
Wing Vents Elsewhere on Body (Aetherial)
Multiple sets of Wing Vents (Aetherial)
Guild (Aetherial)
Click to search ML for trait [Excessive vent magic that forms or collects around a gravent into a spot or shape. Can appear in multiple ways, such as clouds or a halo]
Gravent Sizes (Aetherial) (Aetherial)
Click to search ML for trait Available to Gravent that possess a aetherial trait or higher. Does not count as an extra trait.
Extra Tiny - [The Gravent is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 1’0”]
Extremely Large - [The Gravent is larger than Monster size. It cannot be impossibly large. Max 6’6”]
Second Set of Colors (Abyssal)
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All markings and colors can change. Includes soft body, hard body, and mouth
Creates one alternate palette
Does not change marking shapes
Shifting Markings (Abyssal)
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Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
Must remain visually and aesthetically similar
Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
Does not change colors
Markings should not move from their general location
Rainbow Shift (Abyssal)
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One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
Markings shift to the same color together
Affects one marking that is the same color
Cannot make markings dissapear
Cannot effect the eyes
Pattern-Shifting Eye (6-10) (Abyssal)
Click to search ML for trait [The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Floating Body Piece (16-20) (Abyssal)
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Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
Must match a color that appears on the body, but may have patterning and be affected by marking traits
May be shaped as long as they appear to be a continuation of a body part
May be symmetrical or asymmetrical
Cannot resemble objects
Cannot be shapes that float around the body purely independantly
693 results found.