Extra Head
(Abyssal)
Extra Head (Nautipods) (Abyssal)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Multiple Forms
(Abyssal)
Multiple Forms (Nautipods) (Abyssal)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone
(Abyssal)
Exposed Bone (Nautipods) (Abyssal)
Click to search ML for trait[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a Nautipod skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Wings
(Abyssal)
Wings (Nautipods) (Abyssal)
Click to search ML for trait[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
- Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
- Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
- Wings grant levitation magic to allow for flight regardless of size
- Arthropod Host may change wings to bug-like and allow for translucency
- Aquatic Host allows for fin-like wings
- Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Transparent Appendages
(Abyssal)
Transparent Appendages (Nautipods) (Abyssal)
Click to search ML for trait[Flesh is transparent and shows bone and optionally organs on the human body]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects the entirety of the limb, including the flesh and shell
- Bones and organs may be visible through the transparency
Altered Anatomy
(Abyssal)
Altered Anatomy (Nautipods) (Abyssal)
Click to search ML for trait[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Abyssal
(Abyssal)
Abyssal (Abyssal)
Click to search ML for trait[Can be used to add 1 Abyssal trait to a Nautipod]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Second Set of Colors
(Abyssal)
Second Set of Colors (Nautipods) (Abyssal)
Click to search ML for trait[Nautipod that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes soft body, hard body, and mouth
- Creates one alternate palette
- Does not change marking shapes
Shifting Markings
(Abyssal)
Shifting Markings (Nautipods) (Abyssal)
Click to search ML for trait[Nautipod that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Abyssal)
Rainbow Shift (Nautipods) (Abyssal)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Cannot effect the eyes
Pattern-Shifting Eye (6-10)
(Abyssal)
Pattern-Shifting Eye (6-10) (Nautipods) (Abyssal)
Click to search ML for trait[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Floating Body Piece (16-20)
(Abyssal)
Floating Body Piece (16-20) (Nautipods) (Abyssal)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Multiple Tongues (4-10)
(Unseen Affliction)
Multiple Tongues (4-10) (CCCats) (Unseen Affliction)
Click to search ML for trait[CCCat has up to 9 additional eyes apart from their standard eye (10 total eyes)]
- Tongues do not need to look visually similar, and are separate tongues that exist simultaneously.
- ALL tongues may be effected by a single trait [Example: Patternless Tongue is only needed once to effect all tongues]
- CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue . Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Hand Tongue
(Unseen Affliction)
Hand Tongue (Unseen Affliction)
Click to search ML for trait[The tongue ends in a prehensile hand]
- Tongue ends in a prehensile hand
- Must match general size and anatomy of a CCCat hand
- Does not need to follow living color rules
Living Tongue
(Unseen Affliction)
Living Tongue (Unseen Affliction)
Click to search ML for trait[The tongue resembles a creature or has a mouth on the end]
- Tongue resembles a creature such as a snake, eel, centipede, etc
- Tongue ends in a mouth
- Does not need to follow living color rules
- Living Tongue may not have eyes
- Living Tongue may not resemble an existing Skire species or other original species
Shaped Eyeball
(Unseen Affliction)
Shaped Eyeball (Unseen Affliction)
Click to search ML for trait[The eyeball is shaped like a simple shape that is not a sphere]
- Can be a cube, ring, cylinder, rectangle, or other simple shape
- Must have a pupil and be readable as an eye
- Cannot be overly complex
Separated Wormling
(Unseen Affliction)
Separated Wormling (Unseen Affliction)
Click to search ML for trait[The wormling exists outside of the host body]
- Wormling usually clings to body and must remain in close proximity to it, similar to a CCCat's eye.
- Removes tongue
- Wormling does not need to follow living color rules
Overgrown Mouth
(Unseen Affliction)
Overgrown Mouth (CCCats) (Unseen Affliction)
Click to search ML for trait[Mouth extends down the body beyond the stadard length of the jaw]
- Mouth by default extends down the neck
- Teeth should be present through the entire mouth by default
- Can be combined with Mouth Elsewhere on Body
- If affecting limbs or opposing sides, it can be symmetrical
Overgrown Mouth
(Unseen Affliction)
Overgrown Mouth (Crooks) (Unseen Affliction)
Click to search ML for trait[Mouth extends down the body beyond the stadard length of the jaw]
- Mouth by default extends down the neck
- Teeth should be present through the entire mouth by default
- Can be combined with Mouth Elsewhere on Body
- If affecting limbs or opposing sides, it can be symmetrical
Limbless
(Unseen Affliction)
Limbless (CCCats) (Unseen Affliction)
Click to search ML for trait[Naturally missing limbs]
- Can be naturally missing one arm, both arms, one leg, or both legs. Does not need to effect the entire arm
- Missing limbs due to injury are not traited