
CCCat Mutation
(Oddity)
CCCat Mutation (Oddity)
Click to search ML for trait[Crook loses its true and cluster eyes and develop traits mimicking a CCCat]
REQUIRED -
- Crook loses both true and cluster eyes, gaining instead an external eye. External eye uses CCCat Eye Traits, including living color range rules
- Wormling becomes the tongue, and is longer than standard. Tongue uses CCCat Tongue Traits, including living color range rules
- OPTIONAL -
- Have a Neck with an eye pouch
- Have crowns dispersed across the body, following the behavior of clusters. Crowns can be clustered anywhere on the body, and can cluster symmetrically. Crowns follow CCCat Crown traits. Can be affected by cluster placement traits
- Additionally the Crook may have both tendrils and crowns, or lose their tendrils
- Lose knuckle bones

Crook Sizes (Oddity)
(Oddity)
Crook Sizes (Oddity) (Oddity)
Click to search ML for traitAvailable to Crooks that possess a touched trait or higher. Does not count as an extra trait.
- Extra Tiny - [The Crook is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 4’0”]
- Extremely Large - [The Crook is larger than Monster size. It cannot be impossibly large. Max 12’0”]

Oddity
(Oddity)
Oddity (Oddity)
Click to search ML for trait[Can be used to add 1 Oddity trait to a Crook]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available

Hand Tongue
(Oddity)
Hand Tongue (Crooks) (Oddity)
Click to search ML for trait[The tongue ends in a prehensile hand]
- Tongue ends in a prehensile hand
- Must match general size and anatomy of a Crook hand
- Knucklebones are optional

Guild
(Oddity)

Second Set of Colors
(Aetherial)
Second Set of Colors (Gravents) (Aetherial)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, vents, mouth, and teeth
- Creates one alternate palette
- Does not change marking shapes
- Does not affect vent wings

Shifting Markings
(Aetherial)
Shifting Markings (Gravents) (Aetherial)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location

Rainbow Shift
(Aetherial)
Rainbow Shift (Gravents) (Aetherial)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes, vents, or vent wings

Pattern-Shifting Eye (6-10)
(Aetherial)
Pattern-Shifting Eye (6-10) (Gravents) (Aetherial)
Click to search ML for trait[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

Hand Tail
(Aetherial)
Hand Tail (Gravents) (Aetherial)
Click to search ML for trait[Tail ends in a hand shape, but is still flat. Prehensile]

Multiple Tails (6-10)
(Aetherial)
Multiple Tails (6-10) (Gravents) (Aetherial)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 6 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails

Floating Body Piece (16-20)
(Aetherial)
Floating Body Piece (16-20) (Gravents) (Aetherial)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly

Extra Mouths
(Aetherial)
Extra Mouths (Gravents) (Aetherial)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
- Teeth traits may apply to all mouths

Mouth Elsewhere On Body
(Aetherial)
Mouth Elsewhere On Body (Gravents) (Aetherial)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth

Extra Limbs
(Aetherial)
Extra Limbs (Gravents) (Aetherial)
Click to search ML for trait[The Gravent gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard Gravent anatomy unless combined with other traits

Extra Head
(Aetherial)
Extra Head (Gravents) (Aetherial)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species

Object Fusion
(Aetherial)
Object Fusion (Aetherial)
Click to search ML for trait[Gravent's body is displayed as part or all of the body being replaced with a specific object]

Multiple Forms
(Aetherial)
Multiple Forms (Gravents) (Aetherial)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.

Exposed Bone
(Aetherial)
Exposed Bone (Gravents) (Aetherial)
Click to search ML for trait[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a Gravent skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton

Transparent Appendages
(Aetherial)
Transparent Appendages (Gravents) (Aetherial)
Click to search ML for trait[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects only the flesh
- Bones and organs may be visible through the transparency