Transparent Tendrils
(Oddity)
Transparent Tendrils (Oddity)
Click to search ML for trait[Tendrils have some blurry transparency]
- Can affect part of or all of the tendril. May also effect all tendrils or only certain tendrils
- Tendril can have markings or be patternless
Elemental Tendrils
(Oddity)
Elemental Tendrils (Oddity)
Click to search ML for trait[A tendril with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tendril: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base tendril shape, but can have trails of the element coming from the tendril
Split Jaw
(Oddity)
Split Jaw (Oddity)
Click to search ML for trait[The jaw is split down the middle]
- Jaw is bifurcated and can open along the split
- Can affect top, bottom, and inner jaw, or a combination of the three
Second Jaw
(Oddity)
Second Jaw (Oddity)
Click to search ML for trait[An inner jaw matching the external jaw is present inside the mouth]
- Crook must still have standard inner humanoid mouth
- Jaw can be oriented sideways or upright
- This is not considered the same as the inner mouth
CCCat Mutation
(Oddity)
CCCat Mutation (Oddity)
Click to search ML for trait[Crook loses its true and cluster eyes and develop traits mimicking a CCCat]
REQUIRED -
- Crook loses both true and cluster eyes, gaining instead an external eye. External eye uses CCCat Eye Traits, including living color range rules
- Wormling becomes the tongue, and is longer than standard. Tongue uses CCCat Tongue Traits, including living color range rules
- OPTIONAL -
- Have a Neck with an eye pouch
- Have crowns dispersed across the body, following the behavior of clusters. Crowns can be clustered anywhere on the body, and can cluster symmetrically. Crowns follow CCCat Crown traits. Can be affected by cluster placement traits
- Additionally the Crook may have both tendrils and crowns, or lose their tendrils
- Lose knuckle bones
Crook Sizes (Oddity)
(Oddity)
Crook Sizes (Oddity) (Oddity)
Click to search ML for traitAvailable to Crooks that possess a touched trait or higher. Does not count as an extra trait.
- Extra Tiny - [The Crook is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 4’0”]
- Extremely Large - [The Crook is larger than Monster size. It cannot be impossibly large. Max 12’0”]
Oddity
(Oddity)
Oddity (Oddity)
Click to search ML for trait[Can be used to add 1 Oddity trait to a Crook]
- This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
- You may receive this trait as compensation if a design has a trait that is downgraded in rarity
- Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
- Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Hand Tongue
(Oddity)
Hand Tongue (Crooks) (Oddity)
Click to search ML for trait[The tongue ends in a prehensile hand]
- Tongue ends in a prehensile hand
- Must match general size and anatomy of a Crook hand
- Knucklebones are optional
Second Set of Colors
(Oddity)
Second Set of Colors (Crooks) (Oddity)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, tendrils, mouth, teeth, knuckles, and tongue
- Creates one alternate palette
- Does not change marking shapes
- Does not affect eyes or cluster eyes
Shifting Markings
(Oddity)
Shifting Markings (Crooks) (Oddity)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Oddity)
Rainbow Shift (Crooks) (Oddity)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes or tendrils
Pattern-Shifting Eye (6-10)
(Oddity)
Pattern-Shifting Eye (6-10) (Crooks) (Oddity)
Click to search ML for trait[Pattern of eyes can change]
- Creates 6-10 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns
Cursed Eye
(Oddity)
Cursed Eye (Crooks) (Oddity)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye
(Oddity)
Cracked Eye (Crooks) (Oddity)
Click to search ML for trait[Eyes that are cracked, allowing essence to escape]
- Essence is depicted as a vapor/smoke wafting from cracks in the eye
- Can apply to true and cluster eyes
Elemental Eye
(Oddity)
Elemental Eye (Crooks) (Oddity)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Second Set of Colors
(Aetherial)
Second Set of Colors (Gravents) (Aetherial)
Click to search ML for trait[Coat that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes claws, vents, mouth, and teeth
- Creates one alternate palette
- Does not change marking shapes
- Does not affect vent wings
Shifting Markings
(Aetherial)
Shifting Markings (Gravents) (Aetherial)
Click to search ML for trait[Coat that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift
(Aetherial)
Rainbow Shift (Gravents) (Aetherial)
Click to search ML for trait[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Does not effect eyes, vents, or vent wings
Pattern-Shifting Eye (6-10)
(Aetherial)
Pattern-Shifting Eye (6-10) (Gravents) (Aetherial)
Click to search ML for trait[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
Extra Mouths
(Aetherial)
Extra Mouths (Gravents) (Aetherial)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
- Teeth traits may apply to all mouths