Required (Gravents)
(Required)
Required (Gravents) (Required)
Click to search ML for traitRequired Gravent Traits
Fur
- There are no fur requirements
Ears
- 2 Ears Minimum - [Loss due to injury is not traited, but must still show evidence an ear was once present]
- Holed Ears - [Ear must have some form of hole within the ear shape]
Eyes
- 2 Eyes - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
- Eye Patch - [A small patch bordering the eye that is distinct from the rest of the fur. Can be glowing, opalescent, or metallic without extra traits]
Teeth
- Dunkle Teeth - [Teeth are connected entirely in the interior of the mouth]
Tongue
- 1 Tongue Minimum
True Wings
- One Set of True Wings - [True wings protect their body from expelling too much magic by covering their vents]
- Hooks on True Wings - [True wings require a set of hooks or claws that hook onto the vents]
Vent Wings
- 1 Set of Vent Wings - [A set of wings that can be manifested when the body’s vents are uncovered. These allow for magical flight]
Tail
- Flat Tail
- 1 Hole Minimum in tail
- 1 Tail
Body
- 4 Limbs - [2 arms and 2 legs. Any lost due to injury is not traited]
- Bird-Like Feet - [Gravents can have between two and four toes so long as they are bird-like in nature. These can be placed in different arrangements. Must have claws]
- Socket Vents - [2 required, one on each side of the chest in collar bone area. Generally the size of a palm, and can have simple shapes like squares, circles, and triangles]
- Side Vents - [2 Required, one on each side of the rib cage where the vent wings emerge. Ribs can be partially visible through the magical barrier]
- Nostril
Required (Crooks)
(Required)
Required (Crooks) (Required)
Click to search ML for traitRequired CROOK Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
- Muzzle/Face Patch - [A patch of differing fur length from the main body or face around it. Usually shortened fur, smooth skin, or thin and short scale/feather texture if the crook has such growth. Must be clearly separate in texture. External teeth must be placed only within this face patch, and it cannot extend or encompass the entire mouth]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 2 True Eyes - [Always located on head in standard eye placement, must have at least three seperate colors to be considered common]
- Cluster Eyes - [Cluster eyes are sets of at least 3 eyes that are located somewhere on the body. These can surround the true eyes or be located in symmetrical areas. They do not need to match true eyes, and can differ to some degree without the need for the Heterochromia trait]
Teeth
- Visible External Front Teeth - [Teeth located externally on the muzzle/face patch. They do not have to be clearly defined or differentiated from the face patch, but must be pointed]
- Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth. This mouth may have its own seperate, simple tongue]
- 1 Row of Teeth - [May have an internal row of teeth in addition to the external row]
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue Minimum - [Tongue is not a wormling]
Tendrils
- 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but their placement and design must be shown somewhere on the masterlist art]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a Crook's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum - [Head includes ears, mouth, nostril and eyes]
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
- Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet. Can be any shape]
- Nostril - [Always located within the face patch]
- Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]
Required (Nautipods)
(Required)
Required (Nautipods) (Required)
Click to search ML for traitRequired Nautipod Traits
Shell
- A Shell
Eyes
- 2 Eyes Minimum - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
Helm
- Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
- Tooth Spike - [At least one small spike on each side of the upper helm resembling a tooth]
- Lower and Upper helm
Tentacles
- 2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Body
- Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
Humanoid Body
- 4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
- Nautipod Humanoid Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
- Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
- Hand and Foot Armor - [Hands and feet are segmented in an armored way]
- Joint Patches - [Required on wrists, ankle, and front upper neck. Optional on arms, legs, and other jointed areas, and can be shaped]
- Limbs - [Two arms and two legs. Limbs lost due to injury are not traited, but must still show evidence that the limb was once present]
Required (CCCats)
(Required)
Required (CCCats) (Required)
Click to search ML for traitRequired CCCat Traits
All Traits must fall into COMMON range if not using other traits
Fur
- Pattern - [The CCCat must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
Ears
- 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
- 1 Eye Orb Minimum - [A solid eye that contains the CCCat’s essence. This eye is glossy and hard. By default, eyes must be within a color range that implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Teeth
- 1 Row of Teeth
- 1 Mouth - [Located in standard positioning on the face]
Tongue
- 1 Tongue - [The tongue of a CCCat is its "Wormling", one of the main connections between a CCCat and its host. By default, tongues must be within a color range that implies a living CCCat. Standard Tongue cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Crowns
- 1 Crownspike Minimum - [A CCCat's crowns are most commonly situated on its head, and are semi-hard stems that help bind the wormling to the host, as well as connect it to the CCCat hivemind]
Tail
- Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a CCCat's tail]
Body
- 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
- 1 Head Minimum
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
Splice
(Splice)
Common Tentacles
(Common)
Common Tentacles (Common)
Click to search ML for traitThis includes all Common Traits for a Nautipod’s Tentacles. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- 2-6 Tentacles
- Squid Tentacles - [Pair of tentacles that have a diamond shape and longer length]
- Thick Tentacles
- Stubby Tentacles
- Pointed Tentacles
- Rounded Tentacles
- Different Length Tentacles - [Within the short, medium, and long ranges]
Common Humanoid Body
(Common)
Common Humanoid Body (Common)
Click to search ML for traitThis includes all Common Traits for a Nautipod’s Tentacles. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Hair
- Tentacles on Head
- Tentacles on Back
- Tentacles on Face
- Tentacles as Tail
- Armor Pieces - [Large chunks of natural armor plating]
- Shell as Tail - [Shell shape can occur as tail placement]
- Hoof Feet
- Clawed Feet
- Paw Feet
- Heeled Feet
- Clawed Hands
- Digitigrade Legs
- Tongue - Tongues may use traits from the Nautipod's tentacles [Example: if a nautipod has spiked tentacles, its tongue may also be spiked without the need for additional traits]. 1 Tongue is common.
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [Nautipods can shift into a mer-form, meaning their tentacles or fishy shell can replace the legs]
- Human Form - [Nautipods can shift into a near-human form. Soft skin patches of the body on the wrists/hands, ankles/feet, and neck. Eyes should also remain the same as well as beaky teeth]
Common Helm
(Common)
Common Helm (Common)
Click to search ML for traitThis includes all Common Traits for a Nautipod’s Helm. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Pointed Helm - [Triangular in shape]
- Rounded Helm
- Stubby Helm - [Short in length]
- Beak/Hooked Helm - [Has a beak-like curve]
- Slope Helm - [Helm with a concave slope]
- Sharp Teeth - [Triangular, pointy helm teeth]
- Zipper Teeth - [Square helm teeth]
- Needle Teeth - [Needle-like, thin helm teeth]
- Closable Helm - [Nautipods can close their helms]
Common Fur (Gravents)
(Common)
Common Fur (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Fur/Coat. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Sphinx Fur - [Hairless, or nearly hairless]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Scaled - [No feathers or fur]
- Feathered - [No fur or scales]
- Mixed Feather, Fur, or Scaled
- Frankenstein Fur - [Patches of normal fur and furless patches separated by an abrupt change in length, including bald patches on the face]
- Opalescent Markings - [Certain markings may have a bird-like iridescence]
- Feather Crest - [Feathery crest akin to a cockatoo's that can move and emote]
- Eye Patch Marking Effect - [A Graven't eye patch can be glowing, metallic, opalescent, or sparkling without the need for the trait]
Common Ears (Gravents)
(Common)
Common Ears (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Fluffy Ears
- Furless Ears
- Bent Ears - [Ears that are kinked or odd]
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths]
- Mismatched Ears - [Ears may be asymmetrical]
Common Eyes (Gravents)
(Common)
Common Eyes (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Shaped Patch - [Eye patches can come in a multitude of shapes and be segmented]
- Any Eye Color
- Sclera, Iris, and Pupil
- Rounded Pupil
- Slit Pupil
- Heterochromia
Common Teeth (Gravents)
(Common)
Common Teeth (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Teeth. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Flat Teeth
- Fangs - [Fangs that do not protrude from the mouth]
- Pointed Teeth
- Metallic Teeth - [Part or all of the teeth are metallic]
- Opalescent Teeth - [Part of or all of the teeth are opalescent]
- Sparkling Teeth - [Part of or all of the teeth are sparkling]
- Multi-Colored Teeth
Common Eyes (Nautipods)
(Common)
Common Eyes (Nautipods) (Common)
Click to search ML for traitThis includes all Common Traits for a Nautipod’s Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Blank Eyes - [Eyes that do not have any pattern ◯]
- Black and White Eyes - [Black outline, white inside◯]
- Round Eyes - [Eyes are circular in shape ◯]
- Dot Eyes - [Small Pupil ⨀⦿]
- Slit Eyes
- Colored Eyes - [Eyes are most commonly black and white, but can be colored as well]
- Heterochromia
Common Tongue (Gravents)
(Common)
Common Tongue (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Tongue. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Rounded/Thick Tongue
- Pointed Tongue
Common True Wings
(Common)
Common True Wings (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s True Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Bird Wings - [Feathered wings]
- Bat Wings - [Wings that are featherless and fingered like a bat's]
- Combo Wings - [A combination between bird/bat styles]
Common Tails (Gravents)
(Common)
Common Tails (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Tail. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Spaded Tail
- Shape Tipped Tail
- Square Tail
- Pointed Tail
- Notched Tail
- Shaped Tails - [Tails have a fairly wide range of shapes available for use]
- Hooked Tail
- Tails may be oriented horizontally or vertically
Common Body (Gravents)
(Common)
Common Body (Gravents) (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Vent Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
- Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Beaked Face - [Face curls slightly in a beak-like way]
- Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
- Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, or raptorial]
- Alternate Forms - (Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches)
- Human Form - [Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches]
Common Vent Wings
(Common)
Common Vent Wings (Common)
Click to search ML for traitThis includes all Common Traits for a Gravent’s Vent Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Patterned
- Solid Colors
- Gradient Colors
- Bird Wings - [Feathered wings]
- Bat Wings - [Wings that are featherless and fingered like a bat's]
- Combo Wings - [A combination between bird/bat styles]
- Trailing Wings - [Leaves a colored trail in the sky for a short
- distance while flying]
- Glowing Vent Wings - [Vent wings emit a glow]
Common Teeth (CCCats)
(Common)
Common Teeth (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Teeth. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Diamond - [Teeth are diamond shaped. Common teeth should be relatively uniform in size and shape]
- Dull - [Teeth are a duller, but still pointed shape. Common teeth should be relatively uniform in size and shape]
- Movable Teeth - [CCCats can shift their teeth in minor ways to point them outward to a small degree! This can help them to protect or intake their eye]
- Colored Teeth - [Solid colored teeth can be any color]
Common Fur (CCCats)
(Common)
Common Fur (CCCats) (Common)
Click to search ML for trait[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Mane - [Longer fur somewhere on neck]
- Hair - [Hair-like fur on head or neck (to mid-section or higher)]
- Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
- Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
- Ridge - [Fur traveling down spine]
- Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
- Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see luck magic]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory