Traits
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Multiple Forms (CCCats) (Touched)
[The design has more than one form]
- Creates an all common form with each application
 - Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
 - Eye and tongue by default are the same between forms. Eye and tongue can be made to change between forms by Multi-Form Eye and Tongue
 - Species must be the same
 - Each additional form requires one additional application of the trait.
 
- Cannot be applied by Touched Trait Tickets
 
Multiple Forms (Crooks) (Oddity)
[The design has more than one form]
- Creates an all common form with each application
 - Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
 - Species must be the same
 - Each additional form requires one additional application of the trait.
 
- Cannot be applied by Touched Trait Tickets
 
Multiple Forms (Gravents) (Aetherial)
[The design has more than one form]
- Creates an all common form with each application
 - Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
 - Species must be the same
 - Each additional form requires one additional application of the trait.
 
- Cannot be applied by Touched Trait Tickets
 
Multiple Forms (Nautipods) (Abyssal)
[The design has more than one form]
- Creates an all common form with each application
 - Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
 - Species must be the same
 - Each additional form requires one additional application of the trait.
 
- Cannot be applied by Touched Trait Tickets
 
Exposed Bone (Touched)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
 - Can affect one or multiple parts of the body
 - Skeleton should be a CCCat skeleton, and not resemble another creature.
 - Marking effects can affect bones, and bones may have markings
 
- Muscle, organs, or blood cannot be exposed
 - Cannot turn the entire body into a skeleton
 
Can be applied by:
Exposed Bone (Crooks) (Oddity)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
 - Can affect one or multiple parts of the body
 - Skeleton should be a Crook skeleton, and not resemble another creature.
 - Marking effects can affect bones, and bones may have markings
 
- Muscle, organs, or blood cannot be exposed
 - Cannot turn the entire body into a skeleton
 

Can be applied by:
Exposed Bone (Gravents) (Aetherial)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
 - Can affect one or multiple parts of the body
 - Skeleton should be a Gravent skeleton, and not resemble another creature.
 - Marking effects can affect bones, and bones may have markings
 
- Muscle, organs, or blood cannot be exposed
 - Cannot turn the entire body into a skeleton
 
Can be applied by:
Exposed Bone (Nautipods) (Abyssal)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
 - Can affect one or multiple parts of the body
 - Skeleton should be a Nautipod skeleton, and not resemble another creature.
 - Marking effects can affect bones, and bones may have markings
 
- Muscle, organs, or blood cannot be exposed
 - Cannot turn the entire body into a skeleton
 
Can be applied by:
Wings (CCCats) (Touched)
[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
 - Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
 - Wings may be hidden. Certain traits such as crowns or CCCat mutation that are located on wings are automatically moved to the back when wings are hidden.
 - Wings grant levitation magic to allow for flight regardless of size
 - Arthropod Host may change wings to bug-like and allow for translucency
 - Aquatic Host allows for fin-like wings
 - Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
 
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
 
Can be applied by:
Wings (Crooks) (Oddity)
[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
 - Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
 - Wings may be hidden. Certain traits such as tendrils that are located on wings are automatically moved to the back when wings are hidden.
 - Wings grant levitation magic to allow for flight regardless of size
 - Arthropod Host may change wings to bug-like and allow for translucency
 - Aquatic Host allows for fin-like wings
 - Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
 
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
 

Can be applied by:
Wings (Nautipods) (Abyssal)
[Body has sets of wings]
- Wings can be feathered, bat wings, or a mix of the two.
 - Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
 - Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
 - Wings grant levitation magic to allow for flight regardless of size
 - Arthropod Host may change wings to bug-like and allow for translucency
 - Aquatic Host allows for fin-like wings
 - Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
 
- Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
 
Can be applied by:
Peg Legs (CCCats) (Touched)
[Limbs do not end in any discernable hand, foot, paw, or hoof]
- The limbs do not end in a hand or foot.
 - Can affect all limbs or only certain limbs
 - Can be sharp or blunt ends
 
- This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
 
Peg Legs (Crooks) (Oddity)
[Limbs do not end in any discernable hand, foot, paw, or hoof]
- The limbs do not end in a hand or foot.
 - Can affect all limbs or only certain limbs
 - Can be sharp or blunt ends
 
- This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
 

Peg Legs (Gravents) (Lore Breaking)
[Limbs do not end in any discernable hand, foot, paw, or hoof]
- This trait cannot be used
 
Transparent Appendages (CCCats) (Touched)
[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
 - Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
 - Affects only the flesh
 - Bones and organs may be visible through the transparency. Wormling must be visible along the spine
 
Transparent Appendages (Crooks) (Oddity)
[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
 - Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
 - Affects only the flesh
 - Bones and organs may be visible through the transparency
 

Transparent Appendages (Gravents) (Aetherial)
[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
 - Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
 - Affects only the flesh
 - Bones and organs may be visible through the transparency
 
Altered Anatomy (CCCats) (Touched)
[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
 
Altered Anatomy (Crooks) (Oddity)
[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
 
Altered Anatomy (Gravents) (Aetherial)
[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
 
            
            
            
            
            
            
            
            
            