Traits

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Aquatic Host

Aquatic Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Aquatic Influence

Aquatic Influence (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Arthropod Host

Arthropod Host (CCCats) (Myth)

Category: Body
Species: CCCats

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Host

Arthropod Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Arthropod Influence

Arthropod Influence (Gravents) (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Cobra Hood

Cobra Hood (CCCats) (Myth)

Category: Body
Species: CCCats

[The neck can flare out like a cobra hood]

 

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck

Cobra Hood

Cobra Hood (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Cobra Hood

Cobra Hood (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (CCCats) (Myth)

Category: Body
Species: CCCats

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Neck pouch is often extra pronounced even when neck is not inflated
  • Cannot alter the base anatomy of the neck

Vocal Sac

Vocal Sac (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Fused Mouth

Fused Mouth (CCCats) (Myth)

Category: Body
Species: CCCats

[Mouth is fused via strips of skin]

  • Can be straight, zig-zagged, or look semi-goopy
  • Does not require the Squiggle Lips trait
  • Mouth can still be opened to some degree
  •  
Hooves

Hooves (CCCats) (Myth)

Category: Body
Species: CCCats

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof
Hooves

Hooves (Crooks) (Myth)

Category: Body
Species: Crooks

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof

Hooves

Hooves (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are hooves]

  • Trait cannot be used
Paws

Paws (CCCats) (Myth)

Category: Body
Species: CCCats

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
  •  

 

69-image.pngCan be applied via the Paw Bean Bun.
(Can be swapped to any same-species trait the item applies.)
Pacifist Paws

Pacifist Paws (Uncommon)

Category: Body
Species: Crooks

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
  •  

Paws

Paws (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are paws]

  • This trait cannot be used

 

Extra Mouths

Extra Mouths (CCCats) (Touched)

Category: Body
Species: CCCats

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Mouths

Extra Mouths (Crooks) (Oddity)

Category: Body
Species: Crooks

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth

686 results found.