Traits

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Uncommon

Uncommon (Uncommon)

Category: Unused

[Can be used to add 1 Uncommon trait to a any design]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • The Uncommon trait applied must be one designated to the respective species, meaning an Uncommon Nautipod trait cannot be added to a CCCat
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Rare

Rare (Rare)

Category: Unused

[Can be used to add 1 Rare trait to a any design]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • The Rare trait applied must be one designated to the respective species, meaning a Rare Nautipod trait cannot be added to a CCCat
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Myth

Myth (Myth)

Category: Unused

[Can be used to add 1 Myth trait to a any design]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • The Myth trait applied must be one designated to the respective species, meaning a Myth Nautipod trait cannot be added to a CCCat
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
Touched

Touched (Touched)

Category: Unused
Species: CCCats

[Can be used to add 1 Touched trait to a CCCat]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Unseen Affliction

Unseen Affliction (Unseen Affliction)

Category: Unused

[Can be used to add 1 Unseen Affliction trait to a design of the respective species]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design - You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using unseen affliction tickets or slots may be subject to more changes than average when approving designs due to the multitude of traits available.
  • New unseen traits may not be created if you posess a MYO slot or design with unseen traits. You must use one that exists on a character or on the trait list
Oddity

Oddity (Oddity)

Category: Unused
Species: Crooks

[Can be used to add 1 Oddity trait to a Crook]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Aetherial

Aetherial (Aetherial)

Category: Unused
Species: Gravents

[Can be used to add 1 Aetherial trait to a Gravent]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Abyssal

Abyssal (Abyssal)

Category: Unused
Species: Nautipods

[Can be used to add 1 Abyssal trait to a Nautipod]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Unseen Affliction (Unique)

Unseen Affliction (Unique) (Unseen Affliction)

[This trait is used to denote unique Unseen Affliction traits]

  • This is not an unused Unseen Affliction trait
Required (CCCats)

Required (CCCats) (Required)

Species: CCCats

Required CCCat Traits

All Traits must fall into COMMON range if not using other traits

Fur
  • Pattern - [The CCCat must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
Ears
  • 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
  • 1 Eye Orb Minimum - [A solid eye that contains the CCCat’s essence. This eye is glossy and hard. By default, eyes must be within a color range that implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Teeth
  • 1 Row of Teeth
  • 1 Mouth - [Located in standard positioning on the face]
Tongue
  • 1 Tongue - [The tongue of a CCCat is its "Wormling", one of the main connections between a CCCat and its host. By default, tongues must be within a color range that implies a living CCCat. Standard Tongue cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Crowns
  • 1 Crownspike Minimum - [A CCCat's crowns are most commonly situated on its head, and are semi-hard stems that help bind the wormling to the host, as well as connect it to the CCCat hivemind]
Tail
  • Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a CCCat's tail]
Body
  • 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
  • 1 Head Minimum
  • 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
CCCat Sizes (Myth)

CCCat Sizes (Myth) (Myth)

Species: CCCats

[Available to CCCats that possess a myth trait or higher. Does not count as an extra trait]

  • Chibi Size - [Min 3’0”]
  • Monster Size - [Max 9’0”]

CCCat Sizes (Touched)

CCCat Sizes (Touched) (Touched)

Species: CCCats

[Available to CCCats that possess a touched trait or higher. Does not count as an extra trait]

  • Extra Tiny - [The CCCat is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 2’0”]
  • Extremely Large - [The CCCat is larger than Monster size. It cannot be impossibly large. Max 10’0”]

Required (Crooks)

Required (Crooks) (Required)

Species: Crooks

Required Crook Traits

Fur
  • Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern. Gradients do not count for patterns]
  • Muzzle Patch - [A bald patch of smooth, very short fur or skin on the muzzle. Must be clearly separate in texture]
Ears
  • 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eyes
  • 2 True Eyes - [Always located on head, must have at least three colors to be considered common]
  • Eye Cluster - [At least one cluster of eyes located somewhere on the body. Must have at least 3 additional eyes. No color restrictions, but at least three colors OR a target pattern of more than three rings must be present in the eye]
Teeth
  • Visible External Front Teeth - [Teeth located externally on the muzzle patch. They do not have to be clearly defined but must be pointed]
  • Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth]
Tongue
  • 1 Tongue Minimum - [The tongue is different than a CCCat's in that it is not the wormling]
Tendrils
  • 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but must be shown somewhere on the masterlist]
Tail
  • There are no tail requirements
Body
  • 4 Limbs - [Any lost due to injury are not traited]
  • 1 Head Minimum
  • 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands]
  • Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet]
  • Nostril
  • Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]

 

Crook Sizes (Myth)

Crook Sizes (Myth) (Myth)

Species: Crooks

Available to Crooks that possess a myth trait or higher. Does not count as an extra trait.

  • Chibi Size - [Min 5’0”]
  • Monster Size - [Max 10’0”]

Crook Sizes (Oddity)

Crook Sizes (Oddity) (Oddity)

Species: Crooks

Available to Crooks that possess a touched trait or higher. Does not count as an extra trait.

  • Extra Tiny - [The Crook is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 4’0”]
  • Extremely Large - [The Crook is larger than Monster size. It cannot be impossibly large. Max 12’0”]

Required (Nautipods)

Required (Nautipods) (Required)

Species: Nautipods

Required Nautipod Traits

Shell
  • A Shell
Eyes
  • 2 Eyes Minimum - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
Helm
  • Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
  • Tooth Spike - [At least one small spike on each side of the upper helm resembling a tooth]
  • Lower and Upper helm
Tentacles
  • 2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Body
  • Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
Humanoid Body
  • 4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
  • Nautipod Humanoid Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
  • Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
  • Hand and Foot Armor - [Hands and feet are segmented in an armored way]
  • Joint Patches - [Required on wrists, ankle, and lower neck. Optional on arms, legs, and other jointed areas, and can be shaped]
  • Limbs - [Two arms and two legs. Limbs lost due to injury are not traited, but must still show evidence that the limb was once present]

Nautipod Sizes (Myth) (Myth)

Species: Nautipods

Available to Nautipods that possess a myth trait or higher. Does not count as an extra trait.

  • Chibi Size - [Min 0'6" Pod/4’6” Humanoid]
  • Monster Size - [Max 2'0" Pod/7’6” Humanoid]

Nautipod Sizes (Abyssal) (Abyssal)

Species: Nautipods

Available to Nautipods that possess a touched trait or higher. Does not count as an extra trait.

  • Extra Tiny - [The Nautipod is smaller than Chibi. It cannot be so miniscule that it is invisible. Min 0'3" Pod/4’0” Humanoid]
  • Extremely Large - [The Nautipod is larger than Monster size. It cannot be impossibly large. Max 3'6" Pod/8’6” Humanoid]

Required (Gravents)

Required (Gravents) (Required)

Species: Gravents

Required Gravent Traits

Fur
  • There are no fur requirements 
Ears
  • 2 Ears Minimum - [Loss due to injury is not traited, but must still show evidence an ear was once present]
  • Holed Ears - [Ear must have some form of hole within the ear shape]
Eyes
  • 2 Eyes - [Eyes blinded due to injury are not traited, but must still show evidence an eye was once present]
  • Eye Patch - [A small patch bordering the eye that is distinct from the rest of the fur. Can be glowing, opalescent, or metallic without extra traits]
Teeth
  • Dunkle Teeth - [Teeth are connected entirely in the interior of the mouth]
Tongue
  • 1 Tongue Minimum 
True Wings
  • One Set of True Wings - [True wings protect their body from expelling too much magic by covering their vents]
  • Hooks on True Wings - [True wings require a set of hooks or claws that hook onto the vents]
Vent Wings
  • 1 Set of Vent Wings - [A set of wings that can be manifested when the body’s vents are uncovered. These allow for magical flight]
Tail
  • Flat Tail
  • 1 Hole Minimum in tail
  • 1 Tail
Body
  • 4 Limbs - [2 arms and 2 legs. Any lost due to injury is not traited]
  • Bird-Like Feet - [Gravents can have between two and four toes so long as they are bird-like in nature. These can be placed in different arrangements. Must have claws]
  • Socket Vents - [2 required, one on each side of the chest in collar bone area. Generally the size of a palm, and can have simple shapes like squares, circles, and triangles]
  • Side Vents - [2 Required, one on each side of the rib cage where the vent wings emerge. Ribs can be partially visible through the magical barrier]
  • Nostril

 

Gravent Sizes (Myth)

Gravent Sizes (Myth) (Myth)

Species: Gravents

Available to Gravents that possess a myth trait or higher. Does not count as an extra trait.

  • Chibi Size - [Min 1’6”]
  • Monster Size - [Max 5’0”]

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