Traits
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Living Shell (Abyssal)
[Shell and helm are a living creature. This is often characterised by the face and tentacles coming from the mouth of another creature. Helm must still be clear]
Object Shell (Abyssal)
[Shell and Helm are an inanimate object, includes food. Either or both the helm and shell can be an object, but they must be the same object. Helm must still have an eye marking and helm tooth]
Arthropod Influence (Nautipods) (Myth)
[Any part of the design (Helm, Shell, Tentacles) resembling an insect, arthropod, or arachnid counts as 1 myth trait, however the trait naturally allows allows small mouth/face mandibles without additional usage. Examples are segmented tentacles, segmented shell, antennae, etc.]
Thermal Vents (Myth)
[Vents on the hard body (helm and shell), usually appearing like small columns, that expel heat]
Robotic Shell (Myth)
[The hard body (helm and shell) is metallic with bits of metallic plating, and other small robotic details such as buttons. Cannot articulate like robotics, and must still follow standard shell shapes]
Inanimate Soft Body (Abyssal)
[The soft body is robotic or inanimate, including the tentacles]