Traits
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CCCat Mutation (Oddity)
[Crook loses its true and cluster eyes and develop traits mimicking a CCCat]
REQUIRED -
- Crook loses both true and cluster eyes, gaining instead an external eye. External eye uses CCCat Eye Traits, including living color range rules
- Wormling becomes the tongue, and is longer than standard. Tongue uses CCCat Tongue Traits, including living color range rules
- OPTIONAL -
- Have a Neck with an eye pouch
- Have crowns dispersed across the body, following the behavior of clusters. Crowns can be clustered anywhere on the body, and can cluster symmetrically. Crowns follow CCCat Crown traits. Can be affected by cluster placement traits
- Additionally the Crook may have both tendrils and crowns, or lose their tendrils
- Lose knuckle bones
Transparency (Myth)
[Shell and Helm are transparent enough that the body can be seen within. The soft body is not transparent]
Crystalline (Myth)
[Entire shell and helm are made up of a crystalline substance]
Living Shell (Abyssal)
[Shell and helm are a living creature. This is often characterised by the face and tentacles coming from the mouth of another creature. Helm must still be clear]
Object Shell (Abyssal)
[Shell and Helm are an inanimate object, includes food. Either or both the helm and shell can be an object, but they must be the same object. Helm must still have an eye marking and helm tooth]
Arthropod Influence (Nautipods) (Myth)
[Any part of the design (Helm, Shell, Tentacles) resembling an insect, arthropod, or arachnid counts as 1 myth trait, however the trait naturally allows allows small mouth/face mandibles without additional usage. Examples are segmented tentacles, segmented shell, antennae, etc.]
Thermal Vents (Myth)
[Vents on the hard body (helm and shell), usually appearing like small columns, that expel heat]
Robotic Shell (Myth)
[The hard body (helm and shell) is metallic with bits of metallic plating, and other small robotic details such as buttons. Cannot articulate like robotics, and must still follow standard shell shapes]