Traits
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Snail Nails (CCCats) (Uncommon)
[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Snail Nails (Crooks) (Uncommon)
[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Snail Nails (Gravents) (Uncommon)
[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Squiggle Lips (Uncommon)
[Lips are permanently set in a zigzag/squiggle-like pattern]
- Pattern can be jagged, zipper-like asymmetrical, wiggly, and form shapes like faux fangs. Also includes natural knicks in the lips that expose the teeth
- Teeth must still be present beneath the lips
- Cannot be hard or replace teeth
Lip Tags (CCCats) (Uncommon)
[The lip has protruding shapes or tags]
- Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
- Can be droopy or more rigid
- Can be any color
- Can be linked or have holes
- Cannot appear to come from inside the mouth
- Cannot extend the entire lip
- Cannot resemble Crowns
Horns/Spikes (CCCats) (Rare)
[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
- Crowns should not resemble horns
Horns/Spikes (Gravents) (Rare)
[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
Horns/Spikes (Nautipods) (Uncommon)
[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
Feather Growth (CCCats) (Rare)
[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers can be long without needing Royal Fur
- Feathers may not resemble wyvern-like wings
Feather Growth (Crooks) (Rare)
[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the tendrils
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers may not resemble wyvern-like wings
Scale Growth (CCCats) (Rare)
[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely. Sphinx Fur and Frankenstein Fur are not required for scales to fully replace the fur
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
Can be applied by:
Scale Growth (Crooks) (Rare)
[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
Can be applied by:
Scale Plating (Rare)
[Armor plating that is thicker than standard scales]
Can be applied by:
Overgrown (CCCats) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs (CCCats) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard CCCat limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Can be applied by:
Funky Feet (CCCats) (Myth)
[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Can be applied by:
Funky Feet (Crooks) (Myth)
[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Can be applied by:
Funky Feet (Gravents) (Myth)
[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement, or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Influence
- Cannot resemble normal hand/feet anatomy