Traits
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Arthropod Host (Tail) (CCCats) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Host (Tail) (Crooks) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Arthropod Influence (Tail) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Tail must still be flat
- Cannot have additional bug-like limbs unless using Unusable Limbs
Common Tails (Crooks) (Common)
This includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails
- Long Tail
- Furred Tail
- Thick Tail - [Includes gecko tails]
- 1-3 Tails - [Multiple tails located in standard tail placement]
- Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
- Hooked Tail - [Tail ends in a hook shape]
- Split Tail (1) - [The tail is split once above the halfway mark]
- Kinked Tail - [An odd bend in the tail]
Common Tails (Gravents) (Common)
This includes all Common Traits for a Gravent’s Tail. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Spaded Tail
- Shape Tipped Tail
- Square Tail
- Pointed Tail
- Notched Tail
- Shaped Tails - [Tails have a fairly wide range of shapes available for use]
- Hooked Tail
- Tails may be oriented horizontally or vertically
Layered Tail (Rare)
[A tail that follows standard length, but has sections that appear layered atop each other]
Box Kite Tail (Rare)
[Tail that follow the structure of a box kite]
No Tail (CCCats) (Rare)
[No tail is present]
- Cannot be affected by any tail traits
No Tail (Crooks) (Rare)
[No tail is present]
- Cannot be affected by any tail traits
No Tail (Gravents) (Lore Breaking)
[No tail is present]
- Cannot be applied to a design
- Must be updated in any subsequent redesigns if a Gravent posesses this trait
Metallic Markings (Nautipods) (Rare)
[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire body
- Can affect the blood, bones, and organs
Opalescent Markings (Nautipods) (Uncommon)
[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
- Does not effect Tendrils
Sparkling Markings (Nautipods) (Rare)
[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Markings trait, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
Metallic (Myth)
[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
- Body should not be confused for robotic
Glowing (Nautipods) (Myth)
[Entire design glows and emits light]
- Includes Glowing Eyes without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Second Set of Colors (Nautipods) (Abyssal)
[Nautipod that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes soft body, hard body, and mouth
- Creates one alternate palette
- Does not change marking shapes