Traits

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Split Tail (1)

Split Tail (1) (CCCats) (Uncommon)

Category: Tails
Species: CCCats

[The tail is split once above the halfway mark]

  •  Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (2-10)

Split Tail (2-10) (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail splits up to 10 times]

  • Up to 10 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (2-5)

Split Tail (2-5) (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Tail splits up to 5 times]

  • Up to 5 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (11-20)

Split Tail (11-20) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail splits up to 20 times]

  • Up to 20 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (6-10)

Split Tail (6-10) (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail splits up to 10 times]

  • Up to 10 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (21-40)

Split Tail (21-40) (CCCats) (Touched)

Category: Tails
Species: CCCats

[Tail splits up to 40 times]

  • Up to 40 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (11-15)

Split Tail (11-15) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail splits up to 15 times]

  • Up to 15 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Shaped Tail Tip

Shaped Tail Tip (CCCats) (Uncommon)

Category: Tails
Species: CCCats

[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]

  • Shapes should be simple, flat forms, or simple 3D forms.
  • Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
  • Can be solid shapes or have holes
  • Cannot be overly complex or resemble a specific object.

98-image.pngCan be applied via the Shaped Crullers (Can be swapped to Spaded Tail for CCCats.)
Shaped Tail Tip

Shaped Tail Tip (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]

  • Shapes should be simple, flat forms, or simple 3D forms.
  • Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
  • Can be solid shapes or have holes
  • Cannot be overly complex or resemble a specific object.

98-image.pngCan be applied via the Shaped Crullers (Cannot be swapped to any other trait.)
Short Tail

Short Tail (CCCats) (Uncommon)

Category: Tails
Species: CCCats

[Tail that is short in length compared to the body]

  • Tail can be as small as a nub, or just generally short in length.
  • May be combined with tail shapes and traits
  • Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Short Tail

Short Tail (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Tail that is short in length compared to the body]

  • Tail can be as small as a nub, or just generally short in length.
  • May be combined with tail shapes and traits
  • Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Spaded Tail

Spaded Tail (Uncommon)

Category: Tails
Species: CCCats

[The tail ends in a small spade, heart, diamond, or triangle shape]

  • Tail can be a general heart, triangle, or diamond shape
  • Can be complex in shape, have small prongs or protrusions, be hollow, solid, or just simple as long as they resemble one of the key spade shapes
  • Spikes or spines on the spade should not trail onto the tail unless using horns/spikes in conjunction

98-image.pngCan be applied via the Shaped Crullers (Can be swapped to Shaped Tail for CCCats.)
Hooked Tail

Hooked Tail (Rare)

Category: Tails
Species: CCCats

[Tail ends in a hook shape]

  • Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
  • Should not resemble objects
Flat Tail

Flat Tail (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail is flat]

  • Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
  • May be oriented horizontally or vertically
  •  
Flat Tail

Flat Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail is flat]

  • Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
  • May be oriented horizontally or vertically
  •  
Twin Tail

Twin Tail (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Twin Tail

Twin Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Twin Tail

Twin Tail (Gravents) (Rare)

Category: Tails
Species: Gravents

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Object Tail Tip

Object Tail Tip (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
686 results found.