Traits

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Sparkling Eyes

Sparkling Eyes (Gravents) (Rare)

Category: Eyes
Species: Gravents

[Eye that sparkles and reflects light akin to glitter]

  • Sparkles must share hue with the base color of the markings
  • Can affect part or all of the eye
  • Sparkles cannot fall or trail from the eye

Sparkling Eyes

Sparkling Eyes (Nautipods) (Rare)

Category: Eyes
Species: Nautipods

[Eye that sparkles and reflects light akin to glitter]

  • Sparkles must share hue with the base color of the markings
  • Can affect part or all of the eye
  • Sparkles cannot fall or trail from the eye
Metallic Eye

Metallic Eye (Rare)

Category: Eyes
Species: CCCats

[Eye that has a metallic and shiny sheen]

  • Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
  • Can affect part of or all of the eye
  • Should not make eye resemble an object
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Metallic Eyes

Metallic Eyes (Crooks) (Rare)

Category: Eyes
Species: Crooks

[Eye that has a metallic and shiny sheen]

  • Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
  • Can affect part of or all of the eye
  • Should not make eye resemble an object
Metallic Eyes

Metallic Eyes (Gravents) (Uncommon)

Category: Eyes
Species: Gravents

[Eye that has a metallic and shiny sheen]

  • Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
  • Can affect part of or all of the eye
  • Should not make eye resemble an object
Metallic Eyes

Metallic Eyes (Rare)

Category: Eyes
Species: Nautipods

[Eye that has a metallic and shiny sheen]

  • Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
  • Can affect part of or all of the eye
  • Should not make eye resemble an object
Glowing Eye

Glowing Eye (CCCats) (Rare)

Category: Eyes
Species: CCCats

[Eye that glows and emits light]

  • Glow must share hue with the base color of the markings
  • Can affect part or all of the eye
  •  
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
  • If applied to a design via the Enchanted Headlight item, this trait cannot be swapped to any other trait.
Multi-Form Eye

Multi-Form Eye (Rare)

Category: Eyes
Species: CCCats

[The eye changes between each new form of the CCCat. Any new eye traits added must be counted additionally, but the eye can switch color and pattern between forms using this trait. ]

  • This trait is only applicable when a design has Multiple Forms. If the design has more than one additional form, only once instance of this trait is needed.
  • Each eye is attached to a form, and changes when the forms change.
  • Traits may differ between each eye, but require the additional traits present. If the eyes share a trait, only one instance of that trait is needed
  • Eye does not change unless the form changes. 
  • Eye is not an additional eye, but is the base eye changing form.
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
  • If applied to a design via the Enchanted Headlight item, this trait cannot be swapped to any other trait.
Pattern-Shifting Eye (1-5)

Pattern-Shifting Eye (1-5) (CCCats) (Myth)

Category: Eyes
Species: CCCats

[Pattern of a single eye can change]

  • Creates 2-5 patterns that the eye can switch between at will.
  • Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
  • Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
  • This trait does not create separate eyes, only shifting eye patterns
  • Eyes must not look like they are multiple different eyes
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
  • If applied to a design via the Never-Ending Treat item, this trait cannot be swapped to any other trait.

Individual_PatternShift1.gif

Pattern-Shifting Eye (6-10)

Pattern-Shifting Eye (6-10) (CCCats) (Touched)

Category: Eyes
Species: CCCats

[Pattern of a single eye can change]

  • Creates 6-10 patterns that the eye can switch between at will.
  • Colors should be shared between all eyes if the base color is different OR eyes must share a base color to allow different colors in the pupil.
  • Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
  • This trait does not create separate eyes, only shifting eye patterns
  • Eyes must not look like they are multiple different eyes
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
  • If applied to a design via the Never-Ending Treat item, this trait cannot be swapped to any other trait.

Individual_PatternShift2.gif

Pattern-Shifting Eye (6-10)

Pattern-Shifting Eye (6-10) (Crooks) (Oddity)

Category: Eyes
Species: Crooks

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

Pattern-Shifting Eye (6-10)

Pattern-Shifting Eye (6-10) (Gravents) (Aetherial)

Category: Eyes
Species: Gravents

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

Pattern-Shifting Eye (6-10)

Pattern-Shifting Eye (6-10) (Nautipods) (Abyssal)

Category: Eyes
Species: Nautipods

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

Multiple Eyes (2-3)

Multiple Eyes (2-3) (Touched)

Category: Eyes
Species: CCCats

[Adds up to 2 additional eyes apart from their standard eye for a total of 3 eyes]

  • Eyes do not need to look visually similar, and are three separate eyes that exist simultaneously.
  • All three can be affected by one eye trait [Example: All three can be patterned with x1 use of Patterned eye, and do not need to match at all]
  •  
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cursed Eye

Cursed Eye (Touched)

Category: Eyes
Species: CCCats

[An eye that inflicts a curse or pain on others or the owner]

  • Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
  • Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
  • Cannot change the overall shape of the eye, and the eye base must remain round
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cursed Eye

Cursed Eye (Crooks) (Oddity)

Category: Eyes
Species: Crooks

[An eye that inflicts a curse or pain on others or the owner]

  • Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
  • Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
  • Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye

Cracked Eye (CCCats) (Touched)

Category: Eyes
Species: CCCats

[An eye that is cracked, allowing essence to escape]

  • Essence leaks from the eye in the form of dripping substance. This substance can be affected by eye sheen traits such as Metallic, Opalescent, Sparkling, or Glowing Eyes, and can be any color
  • Essence typically forms the pattern of the eye when unbroken. Essence is considered the core magic/life force of a CCCat
  • Pupil and pattern should still be intact
  • Pupil can be missing certain pieces, but should remain in the round shape of an eye
  •  
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Cracked Eye

Cracked Eye (Crooks) (Oddity)

Category: Eyes
Species: Crooks

[An eye that is cracked, allowing essence to escape. For Crooks this is depicted as a vapor escaping the eye]

Elemental Eye

Elemental Eye (CCCats) (Touched)

Category: Eyes
Species: CCCats

[An eye with features or made up of elemental/magic substances]

  • Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
  • Can be any color, and does not need to follow living color rules
  • Should follow standard base eyeball shape, but can have trails of the element coming from the eye
  •  
Elemental Eye

Elemental Eye (Crooks) (Oddity)

Category: Eyes
Species: Crooks

[An eye with features or made up of elemental/magic substances]

  • Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
  • Should follow standard base eyeball shape, but can have trails of the element coming from the eye
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682 results found.