Traits

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Elongated Face Patch

Elongated Face Patch (Rare)

Category: Fur/Coat
Species: Crooks

[Muzzle patch extends further down the face, usually onto neck]

Common Fur (Gravents)

Common Fur (Gravents) (Common)

Category: Fur/Coat
Species: Gravents

This includes all Common Traits for a Gravent’s Fur/Coat. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO

  • Sphinx Fur - [Hairless, or nearly hairless]
  • Furred - [Can be curly, straight, wavy, etc. All hair textures available]
  • Scaled - [No feathers or fur]
  • Feathered - [No fur or scales]
  • Mixed Feather, Fur, or Scaled
  • Frankenstein Fur - [Patches of normal fur and furless patches separated by an abrupt change in length, including bald patches on the face]
  • Opalescent Markings - [Certain markings may have a bird-like iridescence]
  • Feather Crest - [Feathery crest akin to a cockatoo's that can move and emote]
  • Eye Patch Marking Effect - [A Graven't eye patch can be glowing, metallic, opalescent, or sparkling without the need for the trait]

Royal Feathers

Royal Feathers (Uncommon)

Category: Fur/Coat
Species: Gravents

[Very long feathers, akin to a rooster's]

Sparkling Coat

Sparkling Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eye, Sparkling Teeth, and Sparkling Tongue Marking without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  •  
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.
Sparkling Coat

Sparkling Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eyes and Sparkling Tendrils without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Tendrils or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.
Sparkling Coat

Sparkling Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Entire design that sparkles and reflects light akin to glitter]

  • Inlcudes Sparkling Eyes without the need for additional traits 
  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Vent Wings or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.

Particle Markings

Particle Markings (Crooks) (Uncommon)

Category: Fur/Coat
Species: Crooks

[Particles that trail from a specific marking. These can be shaped, but must be small particles]

  • If applied to a design via the Feather Duster item, this trait cannot be swapped to any other trait.
Particle Markings

Particle Markings (Gravents) (Uncommon)

Category: Fur/Coat
Species: Gravents

[Particles that trail from a specific marking. These can be shaped, but must be small particles]

  • If applied to a design via the Feather Duster item, this trait cannot be swapped to any other trait.

Glowing Markings

Glowing Markings (Crooks) (Rare)

Category: Fur/Coat
Species: Crooks

[Markings that glow and emit light]

  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the teeth, tongue, claws, blood, bones, and organs
  •  
Glowing Markings

Glowing Markings (Gravents) (Rare)

Category: Fur/Coat
Species: Gravents

[Markings that glow and emit light]

  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  • Can be applied to the eye patch without the need for this trait
  • Cannot effect teeth, vents, or vent wings
Color-Changing Markings

Color-Changing Markings (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect eyes
  • Cannot be stacked

Color-Changing Markings

Color-Changing Markings (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect Vents or Vent Wings
  • Cannot be stacked

Color-Changing Markings

Color-Changing Markings (Nautipods) (Myth)

Category: Fur/Coat
Species: Nautipods

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Does not effect eyes
  • Cannot be stacked
Color-Changing Coat

Color-Changing Coat (Crooks) (Myth)

Category: Fur/Coat
Species: Crooks

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (Gravents) (Myth)

Category: Fur/Coat
Species: Gravents

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (Nautipods) (Myth)

Category: Fur/Coat
Species: Nautipods

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

 

Common Ears (CCCats)

Common Ears (CCCats) (Common)

Category: Ears
Species: CCCats

[This includes all Common Traits for CCCat Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Fluffy Ears
  • Furless Ears
  • Bent Ears
  • Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
  • Mismatched Ears - [Ears may be asymmetrical]

Droopy Ears

Droopy Ears (CCCats) (Uncommon)

Category: Ears
Species: CCCats

[Ears that dangle downwards]

  • Ears flop over at the base
  • Ear themselves can be floppy and soft
  • Ears may point downward without this trait
  • Button ears do not require the use of this trait, as it only affects the base.
Droopy Ears

Droopy Ears (Gravents) (Uncommon)

Category: Ears
Species: Gravents

This trait is Common for Crooks

[Ears that are droopy or floppy at the base]

Multiple Ears (3-4)

Multiple Ears (3-4) (CCCats) (Uncommon)

Category: Ears
Species: CCCats

[3 to 4 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
  • If applied to a design via the Multi-Ravioli item, this trait cannot be swapped to any other trait.
682 results found.