Traits
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Floating Body Piece (6-10) (Crooks) (Rare)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (11-15) (Crooks) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Lip Tags (Crooks) (Uncommon)
[The lip has protruding shapes or tags]
- Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
- Can be droopy or more rigid
- Can be any color
- Can be linked or have holes
- Cannot appear to come from inside the mouth
- Cannot extend the entire lip
Fused Mouth (Crooks) (Myth)
[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Limbless (Crooks) (Unseen Affliction)
[Naturally missing limbs]
- Can be naturally missing one arm, both arms, one leg, or both legs. Does not need to effect the entire arm
- Missing limbs due to injury are not traited
Headless (Crooks) (Unseen Affliction)
[Head is entirely missing]
- Head is missing from its standard spot on the neck
- Can expose flesh and bone that would be there had the head been severed, or may simply be a flat surface
- Tendrils and mouth will form on the next closest part, which is usually the top of the neck. Alternatively, no mouth is necessary.
- Magic may manifest as a representation of the head if using magic defect
Gulper Mouth (Crooks) (Unseen Affliction)
[Mouth extends off the face and can open very widely]
- Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
Overgrown (Crooks) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs (Crooks) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Crook limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Object Growth (Crooks) (Myth)
[The design grows some form of object across its body]
- Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
- Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Can simulate weapon impalement, but weapon cannot be removed
- Object growth can grow ON but not replace tendrils
- Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
- Plant Growth on top of the body is classified in the following way:
- If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
- If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
- If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
- Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
Fullbody Transparency (Unseen Affliction)
[Entire body or multiple spots on the body are transparent]
- Affects entire body
- Affects only the flesh
- Bones and organs can be visible through the transparency
Common Tendrils (Common)
[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Furred Tendrils
- Shoulder to Hip Length Tendrils
- Tendrils on Back of Skull
- Tendrils Down the Neck
- Stubby Tendrils - [Short, but still visible as tendrils]
- Any Pattern - [There is no limit to color or pattern]
- Mixed Length Tendrils
- Spiked Tendrils
- Mix Sized Tendrils - [Tendrils appearing in multiple widths. If you have thin tendrils, the thin tendrils trait is required for this]
- 2-9 Tendrils
- Retractable Tendrils - [Tendrils can retract into "Portals". Masterlist references must include a view with tendrils out to demonstrate placement]
- Differing Tendrils - [All tendrils may be affected by a tendril trait, or only certain tendrils. With different traits, some tendrils can display differently than others, for example a mix of Shaped Tendril Tip and Flat tendril. These traits may combine on a single tendril or be dispersed up to the designer's choice]
Tendrils on Forehead (Uncommon)
[Tendrils are located on the forehead]
- Tendrils are placed above the eyes and in front of the ears
- Can have tendrils on both the forehead and in common placements such as trailing behind the ears, on the back of the head, down the neck etc
Flat Tendrils (Uncommon)
[Tendrils are flat in shape]
- Tendrils must be flat vertically or horizontally
- Tendrils should still taper or round out at the end
- May not have holes, cuts, or odd shapes unless using Odd-Shaped Tendrils
Split Tendrils (Uncommon)
[Tendrils that split up to halfway down]
- Tendrils must be flat vertically or horizontally
- Tendrils split once
- Tendrils should still taper or round out at the end
- Tendrils can have shaped tips on each split
Shaped Tendril Tip (Uncommon)
[Tip of Tendrils has a unique shape]
- Affects only the tip of the tendril
- Shapes include stars, diamonds, spades, multiple small splits, etc
- May be semi-complex such as rings, holes, combinations of tip shapes, etc
- Tendrils may differ in tendril-tip shape
- May not resemble hands
Thin Tendrils (Uncommon)
[Thin tendrils akin to a straw]
- Width should remain thin across the entire tendril
- Minor taper may appear
- A mix of thick and thin tendrils may be present
Sparkling Tendrils (Uncommon)
[Part of or all of the tendril is sparkling]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Must share hue with the base color of the tendril
- Sparkling Tendrils can change tendril particles themselves into sparkles that trail off the tendril
Metallic Tendrils (Rare)
[Part of or all of the tendril is metallic]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Should not resemble objects
Opalescent Tendrils (Rare)
[Part of or all of the tendril is opalescent]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects multiple colors, creating an opalescent or multi-chrome look