Traits
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Multiple Forms (Gravents) (Aetherial)
[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.
Exposed Bone (Gravents) (Aetherial)
[Due to injury, bone remains exposed]
- Can occur due to permanent injury or natural formation
- Can affect one or multiple parts of the body
- Skeleton should be a Gravent skeleton, and not resemble another creature.
- Marking effects can affect bones, and bones may have markings
- Muscle, organs, or blood cannot be exposed
- Cannot turn the entire body into a skeleton
Peg Legs (Gravents) (Lore Breaking)
[Limbs do not end in any discernable hand, foot, paw, or hoof]
- This trait cannot be used
Transparent Appendages (Gravents) (Aetherial)
[Flesh is transparent and shows bone and optionally organs]
- Affects up to two appendages
- Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
- Affects only the flesh
- Bones and organs may be visible through the transparency
Altered Anatomy (Gravents) (Aetherial)
[Anatomy is altered beyond average shapes]
- Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
Common Body (Gravents) (Common)
This includes all Common Traits for a Gravent’s Vent Wings. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
- Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Beaked Face - [Face curls slightly in a beak-like way]
- Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
- Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, or raptorial]
- Alternate Forms - (Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches)
- Human Form - [Gravents can shift into a near-human form. Sockets and wing vents need to remain present, as well as dunkle teeth and eye patches]
Large Socket Vents (Uncommon)
[Vents marginally bigger than the standard palm size]
Comb/Wattle (Uncommon)
[A forehead comb or a chin wattle akin to a rooster or turkey. Must not appear webbing-like]
Shaped Side Vent (Simple) (Uncommon)
[Side vents have simple designs such as a notch taken out of it, small spike shapes, etc]
Shaped Socket Vents (Complex) (Rare)
[Swirls, Filigree, Caster Speak lettering]
Shaped Side Vent (Complex) (Rare)
[Swirl shape, any complex organic shapes]
Shaped Side Vent (Segmented) (Myth)
[Side vents appear split into multiple parts]
Shaped Socket Vent (Segmented) (Myth)
[Socket vents appear split into multiple parts]
Wing Vents Elsewhere on Body (Aetherial)
[Wing vents not located on the torso beneath the true wings]
Multiple sets of Wing Vents (Aetherial)
[Each extra vent has a set of wings corresponding]