Traits
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Tendrils on Lower Body (Myth)
[Tendrils are located somewhere other than the head/neck]
- Tendrils are located anywhere below where the neck meets the shoulders
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Tendrils can be asymmetric, placed in multiple spots, or dispersed across the body
- If Tendrils are located on the wings, when the wings are hidden, the tendrils are automatically placed on the closest part of the back
- This trait also allows for Tendrils to be placed on the face, forehead, and standard head/neck placements without the need for additional traits
Linked Tendrils (Rare)
[Tendrils are linked together]
- Tendrils attach somewhere other than the tendril tip
- May be used to create webbing between tendrils
- Cannot create looped tendrils with no clear end
Floating Tendril Piece (Rare)
[Pieces of the tendrils float]
- Tendril base must be connected to the head
- Must float in a clear tendril shape or as an extended piece of the tendril
- Tendrils may appear to be split up, have floating shaped ends, etc.
Can be applied by:
Transparent Tendrils (Oddity)
[Tendrils have some blurry transparency]
- Can affect part of or all of the tendril. May also effect all tendrils or only certain tendrils
- Tendril can have markings or be patternless
Elemental Tendrils (Oddity)
[A tendril with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tendril: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base tendril shape, but can have trails of the element coming from the tendril
Hand Tendrils (Unseen Affliction)
[Tendril ends in a prehensile hand]
- Must match general size and anatomy of a Crook hand
- Knucklebones are optional
Floating Tendrils (Oddity)
[Tendrils that are disconnected from the body]
- Tendrils must float in standard locations unless using traits like Tendrils On Lower Body
Can be applied by:
Living Tendrils (Unseen Affliction)
[Tendrils end with a mouth or the head of another creature]
- Tongue resembles a creature such as a snake, eel, centipede, etc
- Tongue ends in a mouth
- Can effect all tendrils or only specific tendrils
No Tendrils (Lore Breaking)
[Crook is entirely missing tendrils]
- At least two tendrils are required
- Tendrils can be hidden but require a reference
Odd-Shaped Tendril (Myth)
[Tendril is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tendril shape changing traits (Shaped Tendril Tip, Split Tendrils) can be applied to this tendril type freely without needing to use the traits.
- Tendril cannot resemble an object, hand, or creature with this trait
Opalescent (Myth)
[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eyes without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
Common Shell (Common)
This includes all Common Traits for a Nautipod’s Shell. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO
- C Shell - [Standard, rounded and curling shell]
- Bubble Shell - [Rounded shell without a curl]
- Oval Shell - [Rounded, but slightly more oblong in shape]
- Humpback - [Shell is oblong and rounded, flowing into a smooth tip]
- Bean Shell - [Rounded shell with a slight curve]
- Fur - [Nautipods can be lightly furred]
Diamond Shell (Uncommon)
[The shell is a polygonal diamond or square shape]
Arrow Shell (Uncommon)
[The shell is a triangular or pointed arrowhead shape]
Stinger Shell (Uncommon)
[Resembles scorpion stinger, with a dramatic sharp curve and humped back]