Traits

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Object Growth

Object Growth (Crooks) (Myth)

Category: Body
Species: Crooks

[The design grows some form of object across its body]

  • Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
  • Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Can simulate weapon impalement, but weapon cannot be removed
  • Object growth can grow ON but not replace tendrils
  • Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
  • Plant Growth on top of the body is classified in the following way: 
    • If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
    • If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
    • If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.

  • Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Object Growth

Object Growth (Gravents) (Myth)

Category: Body
Species: Gravents

[The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material]

109-image.pngCan be applied via the Object Amalgamation
(Can be swapped to any same-species trait the item applies.)
Object Growth

Object Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[The design grows some form of object across its body (Helm, Shell, Soft Body). This covers one type of item, even if that specific item (ie: wires, bone) has more than one material]

109-image.pngCan be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: CCCats

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency. Wormling must be visible along the spine
  •  
Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: Crooks

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency
  •  

Fullbody Transparency

Fullbody Transparency (Unseen Affliction)

Category: Body
Species: Gravents

[Entire body or multiple spots on the body are transparent]

  • Affects entire body
  • Affects only the flesh
  • Bones and organs can be visible through the transparency
  •  

206 results found.