Magic

<a href="https://skire.club/world/magics?name=Time" class="display-status">Time</a>

Time

MENTOR

Name: Howwer
Season: Winter
Abilities: Time dilation, warping

About MENTOR

THEY/THEM

Howwer is a friendly face, someone who doesn't recognize the need for impatience at all and tends to make far too many jokes that some would deem annoying given the circumstances. They have an incredible ease with being friendly with others, keen to create a welcoming environment to teach their magic. They are often quick to get on people's nerves if they're dilly-dallying too long due mostly to their tendency to zone out, lose their train of thought and subject of discussion, and the like. Still, they are quick to calm a situation, their  demeanor quite conducive to it.

They have a lot of small hobbies, hopping usually from one to another, but an incredibly deep interest in their magic. Their process of teaching is a bit hands-off, watching more than anything and just seeing what they can pipe up to mention improvement on. They believe that the power to control most magics are already deep within, and that it is solely up to the user to unlock it. Typically they sit back in the knowledge that one is often more powerful than they believe.


Levels & About

Prerequisites: 
Levels:
  • 0 -- Affiliated -- Cannot yet use Time magic
  • I --  Can minorly alter the state of small objects to appear like past versions of themselves. A pebble skipped could be reversed back to it's prior resting place.
  • II -- Can pause and rewind the state of mid-sized objects and items to current or past versions of itself. A broken glass can become unbroken, or a flower become un-bloomed
  • III -- Complex spaces and things, like previous levels, can be paused or rewound to past or current versions, or even change the trajectory of an object. A stone that was once tossed could be rewound and then stopped from achieving it's past destination. The length of time is also extended, those with this level of Time magic can rewind or alter up to a week. 
  • IV -- Time mages may begin to know the past of an object just by observing it. Alteration of time can extend up to a few months.
  • V - Mastery of Time allows the user to play with the instances of time up to a number of years to even decades. More than one object or grouping of objects, even complex ones, can be altered to a previous state.
  • Defect -- You Cannot Train magic any further! You have forced your body to adapt too much to Time, and now your form knows only that. Parts of your body are constructed purely of unraveling measurements.
  • Nullified -- 
 

Mentor Banner - spockirkcoy / Muy // Defect Item -- WellHidden / Frog // Description -- spockirkcoy / WellHidden

<a href="https://skire.club/world/magics?name=Water" class="display-status">Water</a>

Water

MENTOR

Name: KOL
Season: Winter
Abilities: Water Manipulation, Generation

About Kol

HE / THEY
Kol is as large as he is lovable, loud, and present. They are reputable in power and focus, seeming overwhelming in power like the ocean. He has a loud and boastful tone, yet he is not prideful of his power by any means. In fact, they can be extremely shy and modest regarding it. When spectating them, he is a quiet and reserved character when not around those he knows, sometimes even behaving a little clumsy with his day-to-day acts. He goes about most of life with a peaceful contentment, but when there is a group gathered you can often imagine he’s at the center of it asking about everyone and how they are doing with full genuine curiosity and enjoyment.
Kol can sometimes be a bit of a coach more than a teacher, pushing his apprentices into the deep end allowing his apprentices to make obvious mistakes and accept them. To Kol, a mistake is the most important part of the process in learning how to grow from it and face the fears of failure.


Levels & About

All-embracing and abundant, water magic is intrinsic to life and a nearly unstoppable force. Those who use it are often seen as all-loving and easily adaptable people, but also strong-willed. If not tempered it can become overwhelming or start to control that which surrounds it, forcing the world to adapt to its own course.

Individuals who wield water also tend to be refreshing in personality; giving new life and course to conversations and activities that might have otherwise dithered away. They understand the important role that water plays in every living thing, and must familiarize themselves with the harm that could be caused if this magic is used discordantly.

Prerequisites: 
Levels:
  • 0 -- Affiliated -- Cannot yet use water magic
  • I -- Existing water can be manipulated to change its direction or flow on a small-scale, such as within a cup or pool.
  • II -- Fluids within other things (such as plants or underground reservoirs) can be drawn out to gather a larger source of water. Larger bodies of water can begin to be manipulated.
  • III -- Can seemingly change the density and/or pressure of water; enabling an individual to move through it or become blocked within. This can also be used to form ‘spears’ of water to attack with, as well as large waves.
  • Defect -- You Cannot Train magic any further! You have forced your body to adapt too much to Water, and now your form knows only that. Parts of your body are constructed purely of tense water.
  • Nullified -- 
WATER is a required element for:

Mentor Banner - Sweet-n-treat // Defect Item -- Frog // description -- spockirkcoy

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