[The design grows some form of object across its body]
Covers one type of object even if that object has more than one material [Example: wires with plastic coating and metallic ends]
Object Growth includes Object Tail Tip if the tail's object matches the object growth type.
Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
Can simulate weapon impalement, but weapon cannot be removed
Object growth can grow ON but not replace tendrils
Object growth can replace knucklebones as long as a knucklebone is still represented via the object. Does not make all bones an object
Plant Growth on top of the body is classified in the following way:
If a plant type falls under a category listed below, it can have multiple different plants within that type shown on the body with one instance [Example: Flowers may allow the user to have roses, daisys, and tulips with one instance of the trait]
If a plant type would naturally allow for additional aspects of it, such as a flower with a specific type of leaves, the flower may include those leaves. This does not allow for leaves to then grow elsewhere/independantly, unless accompanied by the flower [Further Example: A branch may also have leaves on it if using a type of branch that includes leaves]
If a plant is incredibly unique such as bamboo, it may be classified under its own section and allow depiction for what the plant would naturally show.
Object growth should not replace an entire limb, and must appear as though its growing from the body rather than replacing it.
Can be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
[The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material]
Can be applied via the Object Amalgamation (Can be swapped to any same-species trait the item applies.)
[The design grows some form of object across its body (Helm, Shell, Soft Body). This covers one type of item, even if that specific item (ie: wires, bone) has more than one material]
Can be applied via the Object Amalgamation (Cannot be swapped to any other trait.)
[Tongue that changes to one entirely new set of colors]
Tongue has a single alternate color palette
Alternatively, only specific colors can change
Patterns on the tongue do not change
CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide)
[Tentacles can be located in multiple places (4) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
[The hard body (helm and shell) is metallic with bits of metallic plating, and other small robotic details such as buttons. Cannot articulate like robotics, and must still follow standard shell shapes]
[Any part of the design (Helm, Shell, Tentacles) resembling an insect, arthropod, or arachnid counts as 1 myth trait, however the trait naturally allows allows small mouth/face mandibles without additional usage. Examples are segmented tentacles, segmented shell, antennae, etc.]
Can be applied via the Stinger Sourpop. (Can be swapped to any same-species trait the item applies.)