
Scale Growth
(Rare)
Scale Growth (Crooks) (Rare)
Click to search ML for trait[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
Can be applied by:

Elongated Face Patch
(Rare)
Elongated Face Patch (Rare)
Click to search ML for trait[Muzzle patch extends further down the face, usually onto neck]
- May encompass the eye and extend down the face to the neck or chest, or extend further back on the head
- Texture must match the same texture across the entire face patch and have clear separation
- Cannot encompass the entirety of the mouth. The corner of the mouth must not be located within the face patch
- External teeth cannot be located outside the face patch

Solid Eyes
(Rare)
Solid Eyes (Crooks) (Rare)
Click to search ML for trait[No pattern is present in the eyes]
- Includes a solid single pupil, or having 2 or less distinct sections of the eye
- Can apply to both True and Cluster Eyes

Multiple Tongues (4-6)
(Rare)
Multiple Tongues (4-6) (Crooks) (Rare)
Click to search ML for trait[Adds up to 3 additional tongues apart from their standard tongue for a total of 4]
- Tongues do not need to look visually similar
- All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]

Complex Tongue Tip
(Rare)
Complex Tongue Tip (Crooks) (Rare)
Click to search ML for trait[Tip of tongue has abnormal shape]
- Shapes include stars, multiple splits, or generally complex shapes located on the end of the tongue
- Multiple Tongues may have different shaped tongue tips
- Cannot resemble hands

10-24 Tendrils
(Rare)
10-24 Tendrils (Rare)
Click to search ML for trait[Up to 24 Tendrils]
- Tendrils can differ or be similar
- Counts as total number for all tendrils across the body

Tendrils on Face/Cheeks
(Rare)
Tendrils on Face/Cheeks (Rare)
Click to search ML for trait[Tendrils located on the face]
- Can be located on the face patch
- Can be located additonally on the forehead, and in standard tendril placement

Linked Tendrils
(Rare)
Linked Tendrils (Rare)
Click to search ML for trait[Tendrils are linked together]
- Tendrils attach somewhere other than the tendril tip
- May be used to create webbing between tendrils
- Cannot create looped tendrils with no clear end

Floating Tendril Piece
(Rare)
Floating Tendril Piece (Rare)
Click to search ML for trait[Pieces of the tendrils float]
- Tendril base must be connected to the head
- Must float in a clear tendril shape or as an extended piece of the tendril
- Tendrils may appear to be split up, have floating shaped ends, etc.
Can be applied by:

Split Hands/Feet
(Rare)

No Tail
(Rare)
No Tail (Crooks) (Rare)
Click to search ML for trait[No tail is present]
- Cannot be affected by any tail traits

Floating Body Piece (6-10)
(Rare)
Floating Body Piece (6-10) (Crooks) (Rare)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly

Glowing Markings
(Rare)
Glowing Markings (Crooks) (Rare)
Click to search ML for trait[Markings that glow and emit light]
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the teeth, tongue, claws, blood, bones, and organs

Secondary Eye Colors
(Rare)
Secondary Eye Colors (Crooks) (Rare)
Click to search ML for trait[Eyes have a secondary set of colors they can swap between]
- Eyes (cluster and/or true eyes) may have their base and pupil color shift between one other color to another set of colors.
- Eyes with patterns, dual color, sectoral eye, etc. do not have their shape change but may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on a singular eye set.

Opalescent Coat
(Myth)
Opalescent Coat (Crooks) (Myth)
Click to search ML for trait[Entire design reflect multiple hues, considered opalescent or multi-chrome]
- Inlcudes Opalescent Eyes and Opalescent Tendrils without the need for additional traits
- Can be opalsecent or multi-chrome
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs

Metallic Coat
(Myth)
Metallic Coat (Crooks) (Myth)
Click to search ML for trait[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes and Metallic Tendrils without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs
- Body should not be confused for robotic

Glowing Coat
(Myth)
Glowing Coat (Crooks) (Myth)
Click to search ML for trait[Entire design glows and emits light]
- Includes Glowing Eyes and Glowing Tendrils without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the teeth, tongue, claws, blood, bones, and organs

Multiple Ears (7-10)
(Myth)
Multiple Ears (7-10) (Crooks) (Myth)
Click to search ML for trait[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears

Overgrown Ears
(Myth)

Wing Ears
(Myth)
Wing Ears (Crooks) (Myth)
Click to search ML for trait[Ears are replaced with or heavily resemble wings]
- Wing Ears can be bat ears, feathered ears, or a mix of them both
- Grants Levitation magic.
- Can articulate, bend, and fold up.
- Effects all ears
- Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)