Floating Crown Piece
(Rare)
Floating Crown Piece (Rare)
Click to search ML for trait[Crown base is connected, but part of the crown floats]
- Crown base must be connected to the head
- Must float near the crowns or appear as a floating but extended piece of them
- Can be combined with Particle Crown for larger particles
Split Tail (2-10)
(Rare)
Split Tail (2-10) (CCCats) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (6-10)
(Rare)
Split Tail (6-10) (Crooks) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Short Tail
(Rare)
Hooked Tail
(Rare)
Hooked Tail (Rare)
Click to search ML for trait[Tail ends in a hook shape]
- Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
- Should not resemble objects
Flat Tail
(Rare)
Flat Tail (CCCats) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Flat Tail
(Rare)
Flat Tail (Crooks) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Twin Tail
(Rare)
Twin Tail (CCCats) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Twin Tail
(Rare)
Twin Tail (Crooks) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Twin Tail
(Rare)
Twin Tail (Gravents) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Object Tail Tip
(Rare)
Object Tail Tip (CCCats) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Object Tail Tip
(Rare)
Object Tail Tip (Crooks) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Multiple Tails (6-7)
(Rare)
Multiple Tails (6-7) (Crooks) (Rare)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 6 or 7
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (2-3)
(Rare)
Multiple Tails (2-3) (Gravents) (Rare)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 3
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Floating Body Piece (6-10)
(Rare)
Floating Body Piece (6-10) (CCCats) (Rare)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Horns/Spikes
(Rare)
Horns/Spikes (CCCats) (Rare)
Click to search ML for trait[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
- Crowns should not resemble horns
Horns/Spikes
(Rare)
Horns/Spikes (Gravents) (Rare)
Click to search ML for trait[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
Feather Growth
(Rare)
Feather Growth (CCCats) (Rare)
Click to search ML for trait[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers can be long without needing Royal Fur
- Feathers may not resemble wyvern-like wings
Feather Growth
(Rare)
Feather Growth (Crooks) (Rare)
Click to search ML for trait[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the tendrils
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers may not resemble wyvern-like wings
Scale Growth
(Rare)
Scale Growth (CCCats) (Rare)
Click to search ML for trait[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.