
Quills/Whiskers
(Uncommon)
Quills/Whiskers (Uncommon)
Click to search ML for trait[Thin long strands that grow on the body]
- A various amount of long quill or whisker like protrusions from the body
- May have simple shapes on the end, similar to a peacock's crest
- Can be used for flexible dragon-like whiskers
- Cannot be complex in shape or resemble CCCat Crowns
- Not considered a fur type

Multi-Colored Knuckles
(Uncommon)
Multi-Colored Knuckles (Uncommon)
Click to search ML for trait[Knuckle bones have multiple colors present]
- Any difference in color across all knuckle bones
- Includes patterned knuckle bones
- Can be any number of colors
- Bones may also be multi-colored

Connected Knuckles
(Uncommon)
Connected Knuckles (Uncommon)
Click to search ML for trait[Knuckles are connected or merge together]
- Two or more of the knuckle bones are connected on the same hand or foot
- Can create a single connected knuckle as long as it spans all or many fingers. All fingers must have a knucklebone

Floating Body Piece (1-5)
(Uncommon)
Floating Body Piece (1-5) (Crooks) (Uncommon)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly

Glowing Eyes
(Uncommon)
Glowing Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that glows and emits light]
- Glow must share hue with the base color of the markings
- Can affect part or all of the eye

Lip Tags
(Uncommon)
Lip Tags (Crooks) (Uncommon)
Click to search ML for trait[The lip has protruding shapes or tags]
- Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
- Can be droopy or more rigid
- Can be any color
- Can be linked or have holes
- Cannot appear to come from inside the mouth
- Cannot extend the entire lip

Particle Markings
(Uncommon)
Particle Markings (Crooks) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off

Metallic Markings
(Rare)
Metallic Markings (Crooks) (Rare)
Click to search ML for trait[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the teeth, tongue , claws, blood, bones, and organs
- This does not effect tendrils

Opalescent Markings
(Rare)
Opalescent Markings (Crooks) (Rare)
Click to search ML for trait[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the teeth, tongue, claws, blood, bones, and organs
- Does not effect Tendrils

Multiple Ears (5-6)
(Rare)
Multiple Ears (5-6) (Crooks) (Rare)
Click to search ML for trait[5 to 6 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears

Linked Ears
(Rare)

Twin Tongue
(Rare)
Twin Tongue (Crooks) (Rare)
Click to search ML for trait[The tongue splits up to halfway down its length]
- Each tongue tip can be affected by tongue tip traits
- Cannot split more than halfway down the tongue
Can be applied by:

Flat Tongue
(Rare)
Flat Tongue (Crooks) (Rare)
Click to search ML for trait[Tongue that is flat in shape]
- Tongue must be flat vertically or horizontally
- Tongue should still taper or round out at the end
- May not have holes, cuts, or odd shapes. You may use Odd-Shaped Tongue to create a flat tongue with the aforementioned shapes.
Can be applied by:

Ruffled Tongue
(Rare)
Ruffled Tongue (Crooks) (Rare)
Click to search ML for trait[Tongue has a thin ruffle that runs down its length]
- Frill may run horizontally or vertically
- Frill may be flat or wiggly
- Tongue is standard in shape unless using other traits in combination, such as flat tongue or split tongue

Split Tail (6-10)
(Rare)
Split Tail (6-10) (Crooks) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail

Flat Tail
(Rare)
Flat Tail (Crooks) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically

Twin Tail
(Rare)
Twin Tail (Crooks) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail

Object Tail Tip
(Rare)
Object Tail Tip (Crooks) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects

Multiple Tails (6-7)
(Rare)
Multiple Tails (6-7) (Crooks) (Rare)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 6 or 7
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails

Feather Growth
(Rare)
Feather Growth (Crooks) (Rare)
Click to search ML for trait[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the tendrils
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers may not resemble wyvern-like wings