Dangling Crownspikes
(Uncommon)
Dangling Crownspikes (Uncommon)
Click to search ML for trait[Crowns that act like string and hang rather than stand upright]
- Can affect the entire crown or part of a crownspike
- Crowns may still be wiggly or point down without the use of this trait
Multiple Ears (3-4)
(Uncommon)
Multiple Ears (3-4) (CCCats) (Uncommon)
Click to search ML for trait[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Droopy Ears
(Uncommon)
Droopy Ears (CCCats) (Uncommon)
Click to search ML for trait[Ears that dangle downwards]
- Ears flop over at the base
- Ear themselves can be floppy and soft
- Ears may point downward without this trait
- Button ears do not require the use of this trait, as it only affects the base.
Sphinx Fur
(Uncommon)
Sphinx Fur (Uncommon)
Click to search ML for trait[Hairless, or nearly hairless]
- Includes very light peach fuzz or short hair
- Can have hair on the head
- Cannot have any large fur tufts
Royal Fur
(Uncommon)
Royal Fur (CCCats) (Uncommon)
Click to search ML for trait[Any long strands of fur that are noticeably longer than the rest of the design's fur.]
- Can create ponchos, fur ribbons, long ankle fur
- Can appear as fur linking from one spot to another
- Tail and head hair can be long without needing this trait.
- Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
- Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality
Particle Markings
(Uncommon)
Particle Markings (CCCats) (Uncommon)
Click to search ML for trait[Particles that trail randomly from a specific marking, similar to particle crowns]
- Must be small
- Must clearly emit from a specific marking
- Can be shaped
- Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
- Can be any color that appears on the body
- Cannot be large or mimic floating body pieces
- Cannot be turned off
Frankenstein Fur
(Uncommon)
Frankenstein Fur (Uncommon)
Click to search ML for trait[Patches of normal fur and furless patches separated by an abrupt change in length]
- Patches can be shaped or complex.
- Must show an abrupt change between furred and bald parts.
- Furred and bald patches can have different marking types.
- Can be combined with Cheesepuff and Royal Fur
- The Sphinx Fur trait is not required alongside this trait.
- Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff
(Uncommon)
Cheesepuff (CCCats) (Uncommon)
Click to search ML for trait[Excessive full body fur. Fur usually obscures anatomy to some degree]
- Fur can be any texture
- Should affect the entire body unless combined with Frankenstein Fur
- Can be combined with Royal Fur
- Must not overly obscure base CCCat anatomy
- CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
Spaded Tail
(Uncommon)
Spaded Tail (Uncommon)
Click to search ML for trait[The tail ends in a small spade, heart, diamond, or triangle shape]
- Tail can be a general heart, triangle, or diamond shape
- Can be complex in shape, have small prongs or protrusions, be hollow, solid, or just simple as long as they resemble one of the key spade shapes
- Spikes or spines on the spade should not trail onto the tail unless using horns/spikes in conjunction
Split Tail (1)
(Uncommon)
Split Tail (1) (CCCats) (Uncommon)
Click to search ML for trait[The tail is split once above the halfway mark]
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Shaped Tail Tip
(Uncommon)
Shaped Tail Tip (CCCats) (Uncommon)
Click to search ML for trait[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Short Tail
(Uncommon)
Short Tail (CCCats) (Uncommon)
Click to search ML for trait[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Snaggletooth
(Rare)
Snaggletooth (CCCats) (Rare)
Click to search ML for trait[One tooth that is larger than the others or protrudes from the mouth]
- Can be a long tooth or shorter fang that does not extend from the mouth
- Counts for one larger Saber, Tusk, or Fang
- Does not stack, as stacking would turn this trait into Saber, Tusks, or Tipsy-Turvy Teeth
8-9 Crownspikes
(Rare)
8-9 Crownspikes (Rare)
Click to search ML for trait[8-9 crownspikes total]
- Counts for the total crowns across all parts of the body
Object Tail Tip
(Rare)
Object Tail Tip (CCCats) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Twin Tail
(Rare)
Twin Tail (CCCats) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Flat Tail
(Rare)
Flat Tail (CCCats) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Hooked Tail
(Rare)
Hooked Tail (Rare)
Click to search ML for trait[Tail ends in a hook shape]
- Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
- Should not resemble objects
Saber Teeth
(Rare)
Saber Teeth (CCCats) (Rare)
Click to search ML for trait[Two large upper-mouth teeth, externally visible, or fangs that do not extend from the mouth]
- Can be long sabers or shorter fangs that do not extend from the mouth
- This trait can be stacked to allow for multiple sets of Sabers
Tusks
(Rare)