Skire.Club Traits
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Thick Tongue (Uncommon)
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Width should remain thick across the entire tongue
End of tongue should be wide and rounded
CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide )
Thick Tongue (Uncommon)
Forked Tongue (Uncommon)
Spade Tongue (Uncommon)
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Can be a simple triangle, spade, arrow, or heart shape
Affects the tongue tip only
Cannot be complex in shape
CCCATS - A CCCat’s tongue must be above 43% saturation and value to be considered a living tongue. Please provide a flat and unshaded tongue reference when submitting a MYO or Redesign (MYO and Redesign Guide )
Spiked Tongue (Uncommon)
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Spikes may be pointy, soft, leafy, blunt, slightly rounded, wiggly, thin, or thick
Spikes may create a branching look, but should not be used to mimic multiple tongue tips elsewhere on the tongue
Spikes cannot be overly large
Spikes cannot cover the entirety of the tongue
Spikes should not appear like thick branching tongues
Crowns on Forehead (Uncommon)
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Crown sits in front of the ears
Can have crowns on both the forehead and in common placements such as trailing behind the ears, on the back of the head, etc.
5-7 Crownspikes (Uncommon)
Thick Crown (Uncommon)
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Crown is thick at the base where it connects to the body
This trait is not needed if the base remains thin
Crowns should not resemble spikes or objects too heavily, and must still be readable as a crown
Minimum Thickness
Short Crown (Uncommon)
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Crown is usually shorter than the length of the head
Can have both long and short crowns simultaneously
maximum length
Particle Crown (Uncommon)
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Can be shaped
Should remain focused around the crowns and not float too far away.
Particles can spawn and dissipate with time or float in a cloud around the crowns
Can be affected by marking types. With Sparkling Markings the particles themselves may be sparkles.
Effects cannot be elemental
Cannot be turned off
Dangling Crownspikes (Uncommon)
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Can affect the entire crown or part of a crownspike
Crowns may still be wiggly or point down without the use of this trait
Split Tail (1) (Uncommon)
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Traits that affect tail tips may apply to all tail tips present
Counted by number of splits present in the tail
Counts TOTAL splits across all tails
Cannot split more than halfway down the tail
Split Tail (2-5) (Uncommon)
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Up to 5 splits
Traits that affect tail tips may apply to all tail tips present
Counted by number of splits present in the tail
Splits can begin at different parts of the tail but cannot be more than half of the tail length
Splits can merge back together. The split and merged end count as a total of 2 splits
Counts TOTAL splits across all tails
Cannot split more than halfway down the tail
Shaped Tail Tip (Uncommon)
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Shapes should be simple, flat forms, or simple 3D forms.
Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
Can be solid shapes or have holes
Cannot be overly complex or resemble a specific object.
Shaped Tail Tip (Uncommon)
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Shapes should be simple, flat forms, or simple 3D forms.
Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
Can be solid shapes or have holes
Cannot be overly complex or resemble a specific object.
Short Tail (Uncommon)
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Tail can be as small as a nub, or just generally short in length.
May be combined with tail shapes and traits
Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Short Tail (Uncommon)
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Tail can be as small as a nub, or just generally short in length.
May be combined with tail shapes and traits
Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Spaded Tail (Uncommon)
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Tail can be a general heart, triangle, or diamond shape
Can be complex in shape, have small prongs or protrusions, be hollow, solid, or just simple as long as they resemble one of the key spade shapes
Spikes or spines on the spade should not trail onto the tail unless using horns/spikes in conjunction
Multiple Tails (4-5) (Uncommon)
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Can be any number of tails between 4 or 5
Must be placed in standard tail location
Tails do not need to be the same
Tails may be affected by all tail traits, and require only one trait to cover all tails
Floating Body Piece (1-5) (Uncommon)
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Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
Must match a color that appears on the body, but may have patterning and be affected by marking traits
May be shaped as long as they appear to be a continuation of a body part
May be symmetrical or asymmetrical
Cannot resemble objects
Cannot be shapes that float around the body purely independantly
163 results found.