[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to five patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]
If applied to a design via the Never-Ending Treat item, this trait cannot be swapped to any other trait.
Can be applied via the Never-Ending Treat. (Can be swapped to any same-species trait the item applies.)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
Affects length or overall size
Cannot Affect multiple large parts of the body
Can be applied via the Overgrowth Elixir. (Can be swapped to any same-species trait the item applies.)
[The design grows some form of object across its body. This covers one type of item, even if that specific item (ie: wires) has more than one material]
Can be applied via the Object Amalgamation (Can be swapped to any same-species trait the item applies.)
Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
Feet must still have claws
Can affect Hand Tails
Can be small arthropod limbs if using Arthropod Influence