Fused Mouth
(Myth)
Fused Mouth (Gravents) (Myth)
Click to search ML for trait[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Floating Body Piece (11-15)
(Myth)
Floating Body Piece (11-15) (Gravents) (Myth)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Shaped Socket Vent (Segmented)
(Myth)
Shaped Socket Vent (Segmented) (Myth)
Click to search ML for trait[Socket vents appear split into multiple parts]
Shaped Side Vent (Segmented)
(Myth)
Shaped Side Vent (Segmented) (Myth)
Click to search ML for trait[Side vents appear split into multiple parts]
Funky Feet
(Myth)
Funky Feet (Gravents) (Myth)
Click to search ML for trait[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Influence
- Cannot resemble normal hand/feet anatomy
Arthropod Influence
(Myth)
Arthropod Influence (Gravents) (Myth)
Click to search ML for trait[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Arthropod traits can be accomplished via either host trait.
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood
(Myth)
Cobra Hood (Gravents) (Myth)
Click to search ML for trait[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Object Growth
(Myth)
Unusable Limbs
(Myth)
Unusable Limbs (Gravents) (Myth)
Click to search ML for trait[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Aquatic Influence
(Myth)
Aquatic Influence (Myth)
Click to search ML for trait[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Wing Vents Elsewhere on Body
(Aetherial)
Wing Vents Elsewhere on Body (Aetherial)
Click to search ML for trait[Wing vents not located on the torso beneath the true wings]
Floating Body Piece (16-20)
(Aetherial)
Floating Body Piece (16-20) (Gravents) (Aetherial)
Click to search ML for trait[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Extra Mouths
(Aetherial)
Extra Mouths (Gravents) (Aetherial)
Click to search ML for trait[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
- Teeth traits may apply to all mouths
Mouth Elsewhere On Body
(Aetherial)
Mouth Elsewhere On Body (Gravents) (Aetherial)
Click to search ML for trait[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs
(Aetherial)
Extra Limbs (Gravents) (Aetherial)
Click to search ML for trait[The Gravent gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard Gravent anatomy unless combined with other traits
Guild
(Aetherial)
Guild (Aetherial)
Click to search ML for trait[Excessive vent magic that forms or collects around a gravent into a spot or shape. Can appear in multiple ways, such as clouds or a halo]
Multiple sets of Wing Vents
(Aetherial)
Multiple sets of Wing Vents (Aetherial)
Click to search ML for trait[Each extra vent has a set of wings corresponding]
Extra Head
(Aetherial)
Extra Head (Gravents) (Aetherial)
Click to search ML for trait[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Object Fusion
(Aetherial)
Object Fusion (Aetherial)
Click to search ML for trait[Gravent's body is displayed as part or all of the body being replaced with a specific object]
Multiple Forms
(Aetherial)
Multiple Forms (Gravents) (Aetherial)
Click to search ML for trait[The design has more than one form]
- Cannot be applied by Touched Trait Tickets
- Creates an all common form with each application
- Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
- Species must be the same
- Each additional form requires one additional application of the trait.