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Click a species for species-specific bodyparts or rarities!
Click for expanded traits
Overgrown Tail(Myth)
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- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Overgrown Tail(Myth)
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- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Multiple Tails (4-5)(Myth)
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- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (8-9)(Myth)
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- Can be any number of tails between 8 or 9
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (2-10)(Myth)
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- Can be any number of tails between 2 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Hand Tail(Myth)
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- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Hand Tail(Myth)
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- Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
- Can be affected by Funky Feet
Multiple Tails (11-20)(Touched)
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- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Split Tail (21-40)(Touched)
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- Up to 40 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Multiple Tails (10-20)(Oddity)
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- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (6-10)(Aetherial)
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- Can be any number of tails between 6 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Hand Tail(Aetherial)
Non-Flat Tail(Lore Breaking)
No Tail Holes(Lore Breaking)
No Tail(Lore Breaking)
55 results found.