
Common Eyes (Crooks)
(Common)
Common Eyes (Crooks) (Common)
Click to search ML for trait[This includes all Common Traits for a Crook’s Eyes, both True and Cluster Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Symmetrical Clusters - [Clusters can occupy both sides of the same half, for example both arms or legs, as well as travel from one limb to the body, so long as the cluster is continuous]
- Spiral / Target Pattern - Spirals appear as a swirl originating from a single point in the Crook's eye. A Target is more than 3 rings of the alternating or differing colors.
- Rounded Pupil
- Slit Pupil
- Third Eye - [A third true eye may be placed on the forehead between the other two true eyes. It may differ from the other true eyes using Heterochromia]

Patterned Eyes
(Uncommon)
Patterned Eyes (Crooks) (Uncommon)
Click to search ML for trait[An eye that has any unique pattern or colors]
- Must have a clear ""pupil"" pattern or focal point
- Any color may be used
- Symbols may be used such as exclaimation points, question marks, etc.
- Can apply to both True and Cluster eyes
- Words or characters that are not Caster Speak may not be used for patterns.

Opalescent Eyes
(Uncommon)
Opalescent Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that reflects multiple hues, considered opalescent or multi-chrome]
- Eye reflects multiple colors, creating a multi-chrome look
- Can affect part or all of the eye
- Does not creat a gradient or tie-die look to the eye itself, rather is a sheen atop the base eye colors

Sparkling Eyes
(Uncommon)
Sparkling Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that sparkles and reflects light akin to glitter]
- Sparkles must share hue with the base color of the markings
- Can affect part or all of the eye
- Sparkles cannot fall or trail from the eye
Can be applied by:

Metallic Eyes
(Uncommon)
Metallic Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that has a metallic and shiny sheen]
- Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Can affect part of or all of the eye
- Should not make eye resemble an object
Can be applied by:

Heterochromia
(Uncommon)

Glowing Eyes
(Uncommon)
Glowing Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that glows and emits light]
- Glow must share hue with the base color of the markings
- Can affect part or all of the eye

Solid Eyes
(Rare)
Solid Eyes (Crooks) (Rare)
Click to search ML for trait[No pattern is present in the eyes]
- Includes a solid single pupil, or having 2 or less distinct sections of the eye
- Can apply to both True and Cluster Eyes

Secondary Eye Colors
(Rare)
Secondary Eye Colors (Crooks) (Rare)
Click to search ML for trait[Eyes have a secondary set of colors they can swap between]
- Eyes (cluster and/or true eyes) may have their base and pupil color shift between one other color to another set of colors.
- Eyes with patterns, dual color, sectoral eye, etc. do not have their shape change but may have their color change along with the base color of the eye.
- Effects on the eye such as sparkle, opalescent, or metallic do not change their effect but may change color with the eye.
- Cannot stack for multiple colors or multiple variants of eyes. Only applies once to allow one additional set of colors on a singular eye set.

Multiple Clusters
(Myth)
Multiple Clusters (Myth)
Click to search ML for trait[Crook has multiple distinct clusters across the body]
- Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
- Clusters can be different from one another
- Clusters can be placed assymetrically
- Clusers must have at least 3 eyes present

25+ Eyes
(Myth)
25+ Eyes (Myth)
Click to search ML for trait[Total number of Cluster eyes is over 25]
- Counts for the total number of eyes across all clusters
- Does not include True Eyes in total

Pattern-Shifting Eye (1-5)
(Myth)
Pattern-Shifting Eye (1-5) (Crooks) (Myth)
Click to search ML for trait[Pattern of eyes can change]
- Creates 2-5 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 5 patterns unique to that eye. All eyes do not have to share the same set of patterns

Pattern-Shifting Eye (6-10)
(Oddity)
Pattern-Shifting Eye (6-10) (Crooks) (Oddity)
Click to search ML for trait[Pattern of eyes can change]
- Creates 6-10 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns

Cursed Eye
(Oddity)
Cursed Eye (Crooks) (Oddity)
Click to search ML for trait[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round

Cracked Eye
(Oddity)
Cracked Eye (Crooks) (Oddity)
Click to search ML for trait[Eyes that are cracked, allowing essence to escape]
- Essence is depicted as a vapor/smoke wafting from cracks in the eye
- Can apply to true and cluster eyes

Elemental Eye
(Oddity)
Elemental Eye (Crooks) (Oddity)
Click to search ML for trait[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye

Essence-Leaking Eyes
(Oddity)
Essence-Leaking Eyes (Oddity)
Click to search ML for trait[Eyes that leak essence, the lifeblood of the Wormling's eyes]
- Essence is depicted as a vapor/smoke wafting from the eye
- Can apply to both true and cluster eyes

Floating Cluster Eye
(Oddity)
Floating Cluster Eye (Oddity)
Click to search ML for trait[Cluster Eyes float away from the body]
- Cluster must still be localized around a specific point and follow basic cluster requirements
- Can be effected by cluster traits such as multiple clusters
- All eyes or only certain eyes can float
- Eyes must have “eyelids” defining their shape. May also have eyelashes
- Cannot be floating spheres as to not be confused with cccat mutation separated eye orbs
- Must stay in a similar orientation to the masterlist art; must be centralized in one organized spot unless crook also has multiple clusters trait
- True eyes cannot be affected

Full Body Cluster Eyes
(Unseen Affliction)
Full Body Cluster Eyes (Unseen Affliction)
Click to search ML for trait[Eyes that cover the entire body]
- True Eyes must still remain distinct
- Must cover a large degree of the body or the entirety of the body
- There is no limit to the number of eyes
- If clusters are separate, they must still contain a minimum of 3 eyes

Internal Cluster
(Lore Breaking)
Internal Cluster (Lore Breaking)
Click to search ML for trait[Cluster located inside the body]
- Clusters can be located on the tongue or tendrils without counting as an internal cluster, so long as there are cluster eyes visible on the face or tendril location as well