Skire.Club Traits
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Pattern-Shifting Eye (6-10) (Oddity)
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Creates 6-10 patterns that the eye can switch between at will
Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
Can apply to both True and Cluster eyes
Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns
Cursed Eye (Oddity)
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Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye (Oddity)
Elemental Eye (Oddity)
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Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Essence-Leaking Eyes (Oddity)
Floating Cluster Eye (Oddity)
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Cluster must still be localized around a specific point and follow basic cluster requirements
Can be effected by cluster traits such as multiple clusters
All eyes or only certain eyes can float
Eyes must have “eyelids” defining their shape. May also have eyelashes
Cannot be floating spheres as to not be confused with cccat mutation separated eye orbs
Must stay in a similar orientation to the masterlist art; must be centralized in one organized spot unless crook also has multiple clusters trait
True eyes cannot be affected
6 results found.