
Square Pupil
(Uncommon)
Square Pupil (Uncommon)
Click to search ML for trait[Any diamond, rectangular, square or goat shaped pupil]
- Pupil is goatlike, square, rectangular or diamond shaped. Can be soft or hard edged
- Pupil may be naturally horizontal in alignment
- This trait is not needed if Patterned Eye is used
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Dual-Colored Eye
(Uncommon)
Dual-Colored Eye (Uncommon)
Click to search ML for trait[Eye that has a differing hue between the pupil and base color]
- Hue is clearly different from the base color
- Includes if the pupil is lighter than the base of the eye
- To have a colored pupil on a Dead Eye, this trait is required
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Split Pupil
(Uncommon)
Split Pupil (Uncommon)
Click to search ML for trait[The pupil appears as though it is incompletely split in two but connected at the sides/midpoint]
- Can be applied to split or round pupils, or uncommon traits that effect pupil shape.
- Split does not need to be symmetrical, and can be oriented vertically, horizontally, or diagonally
- Pupils can be different sizes as long as they touch somehow.
- Pupils cannot be two seperate pupils, and must connect
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Central Colored Eye
(Uncommon)
Central Colored Eye (Uncommon)
Click to search ML for trait[Pupil has an additional colored ring around it]
- Can be applied to split or round pupils. Can also be combined with other uncommon eye traits.
- Ring of color can be similar or different to the hue of the base, and be lighter or darker.
- Ring should follow the shape of the pupil it surrounds.
- Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Sectoral Eye
(Uncommon)
Sectoral Eye (Uncommon)
Click to search ML for trait[The eye's hue is split down the center, effecting the sclera or base color]
- Divide can be perfectly straight or more organically split
- Flecks or freckles of color may be present
- Pupil must reflect the hue of one of the two colors.
- Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
- Cannot be more than two colors
- CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Patterned Eyes
(Uncommon)
Patterned Eyes (Crooks) (Uncommon)
Click to search ML for trait[An eye that has any unique pattern or colors]
- Must have a clear ""pupil"" pattern or focal point
- Any color may be used
- Symbols may be used such as exclaimation points, question marks, etc.
- Can apply to both True and Cluster eyes
- Words or characters that are not Caster Speak may not be used for patterns.

Opalescent Eyes
(Uncommon)
Opalescent Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that reflects multiple hues, considered opalescent or multi-chrome]
- Eye reflects multiple colors, creating a multi-chrome look
- Can affect part or all of the eye
- Does not creat a gradient or tie-die look to the eye itself, rather is a sheen atop the base eye colors

Opalescent Eyes
(Uncommon)
Opalescent Eyes (Uncommon)
Click to search ML for trait[Eye that reflects multiple hues, considered opalescent or multi-chrome]
- Eye reflects multiple colors, creating a multi-chrome look
- Can affect part or all of the eye
- Does not creat a gradient or tie-die look to the eye itself, rather is a sheen atop the base eye colors

Sparkling Eyes
(Uncommon)
Sparkling Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that sparkles and reflects light akin to glitter]
- Sparkles must share hue with the base color of the markings
- Can affect part or all of the eye
- Sparkles cannot fall or trail from the eye
Can be applied by:

Metallic Eyes
(Uncommon)
Metallic Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that has a metallic and shiny sheen]
- Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Can affect part of or all of the eye
- Should not make eye resemble an object
Can be applied by:

Metallic Eyes
(Uncommon)
Metallic Eyes (Gravents) (Uncommon)
Click to search ML for trait[Eye that has a metallic and shiny sheen]
- Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Can affect part of or all of the eye
- Should not make eye resemble an object
Can be applied by:

Heterochromia
(Uncommon)

Solid Eyes
(Uncommon)
Solid Eyes (Gravents) (Uncommon)
Click to search ML for trait[No pattern is present in the eyes]
- Includes a solid single pupil, or having 2 or less distinct sections of the eye

📍Traits
Each trait has a section of its own that notes how a trait displays!
- Some traits can be applied via items. This will be noted in both the item's description and the trait's description.
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Half Moon Eyes
(Uncommon)

X Eyes
(Uncommon)

Star Eyes
(Uncommon)

Heart Eyes
(Uncommon)

Slash Eyes
(Uncommon)

Square Eyes
(Uncommon)

Glowing Eyes
(Uncommon)
Glowing Eyes (Crooks) (Uncommon)
Click to search ML for trait[Eye that glows and emits light]
- Glow must share hue with the base color of the markings
- Can affect part or all of the eye