Traits
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Thin Tendrils (Uncommon)
[Thin tendrils akin to a straw]
- Width should remain thin across the entire tendril
- Minor taper may appear
- A mix of thick and thin tendrils may be present
Sparkling Tendrils (Uncommon)
[Part of or all of the tendril is sparkling]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Must share hue with the base color of the tendril
- Sparkling Tendrils can change tendril particles themselves into sparkles that trail off the tendril
Metallic Tendrils (Uncommon)
[Part of or all of the tendril is metallic]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Should not resemble objects
Opalescent Tendrils (Uncommon)
[Part of or all of the tendril is opalescent]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects multiple colors, creating an opalescent or multi-chrome look
Glowing Tendrils (Uncommon)
[Part of or all of the tendril is glowing]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings
- Glow must share hue with the base color of the markings
- Can be turned off and on by choice, mood, etc
Particle Tendrils (Uncommon)
[Non-elemental and glitter-like effects fall or hover around the tendril]
- Can be shaped
- Should remain focused around the tendril and not float too far away
- Particles can spawn and dissipate with time or float in a cloud around the crowns
- Can be affected by marking types. With Sparkling Markings the particles themselves may be sparkles
- Effects cannot be elemental
- Cannot be turned off
Can be applied by:
10-24 Tendrils (Rare)
[Up to 24 Tendrils]
- Tendrils can differ or be similar
- Counts as total number for all tendrils across the body
25+ Tendrils (Myth)
[25 or more Tendrils]
- Tendrils can differ or be similar
- Counts as total number for all tendrils across the body
- Tendrils may not heavily obscure the design
Can be applied by:
Tendrils on Face/Cheeks (Rare)
[Tendrils located on the face]
- Can be located on the face patch
- Can be located additonally on the forehead, and in standard tendril placement
Overgrown Tendrils (Myth)
[Tendrils that are very clearly larger than are proportional to the character]
- Can affect one part of the tendril or the entire tendril
- Can effect all or only certain tendrils
Can be applied by:
Tendrils on Lower Body (Myth)
[Tendrils are located somewhere other than the head/neck]
- Tendrils are located anywhere below where the neck meets the shoulders
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Tendrils can be asymmetric, placed in multiple spots, or dispersed across the body
- If Tendrils are located on the wings, when the wings are hidden, the tendrils are automatically placed on the closest part of the back
- This trait also allows for Tendrils to be placed on the face, forehead, and standard head/neck placements without the need for additional traits
Linked Tendrils (Rare)
[Tendrils are linked together]
- Tendrils attach somewhere other than the tendril tip
- May be used to create webbing between tendrils
- Cannot create looped tendrils with no clear end
Floating Tendril Piece (Rare)
[Pieces of the tendrils float]
- Tendril base must be connected to the head
- Must float in a clear tendril shape or as an extended piece of the tendril
- Tendrils may appear to be split up, have floating shaped ends, etc.
Can be applied by:
Transparent Tendrils (Oddity)
[Tendrils have some blurry transparency]
- Can affect part of or all of the tendril. May also effect all tendrils or only certain tendrils
- Tendril can have markings or be patternless
Elemental Tendrils (Oddity)
[A tendril with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tendril: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base tendril shape, but can have trails of the element coming from the tendril
Hand Tendrils (Unseen Affliction)
[Tendril ends in a prehensile hand]
- Must match general size and anatomy of a Crook hand
- Knucklebones are optional
Floating Tendrils (Oddity)
[Tendrils that are disconnected from the body]
- Tendrils must float in standard locations unless using traits like Tendrils On Lower Body
Can be applied by:
Living Tendrils (Unseen Affliction)
[Tendrils end with a mouth or the head of another creature]
- Tongue resembles a creature such as a snake, eel, centipede, etc
- Tongue ends in a mouth
- Can effect all tendrils or only specific tendrils
No Tendrils (Lore Breaking)
[Crook is entirely missing tendrils]
- At least two tendrils are required
- Tendrils can be hidden but require a reference
Odd-Shaped Tendril (Myth)
[Tendril is strangely shaped]
- Includes unnatural tapers, non-spike protrusions, natural holes, intricate shapes, and notches.
- Any tendril shape changing traits (Shaped Tendril Tip, Split Tendrils) can be applied to this tendril type freely without needing to use the traits.
- Tendril cannot resemble an object, hand, or creature with this trait