Traits
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Multiple Tails (2-10) (CCCats) (Myth)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 10
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (11-20) (CCCats) (Touched)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail (CCCats) (Myth)
[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Host (Tail) (CCCats) (Myth)
[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The CCCat may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail) (CCCats) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
No Tail (CCCats) (Rare)
[No tail is present]
- Cannot be affected by any tail traits
Common Body (CCCats) (Common)
[This includes all Common Traits for CCCat Bodies. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes. CCCats must be depicted in an anthro or quad form for the masterlist]
- Human Form - [CCCats can shift into a near-human form. The form has only one eye and it is also removable from the cranium via mouth. Please refer to the CCCats Lore Page for alternate form requirements]
Floating Body Piece (1-5) (CCCats) (Uncommon)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (6-10) (CCCats) (Rare)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (11-15) (CCCats) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (16-20) (CCCats) (Touched)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Raptor Claw (CCCats) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
Snail Nails (CCCats) (Uncommon)
[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Squiggle Lips (Uncommon)
[Lips are permanently set in a zigzag/squiggle-like pattern]
- Pattern can be jagged, zipper-like asymmetrical, wiggly, and form shapes like faux fangs. Also includes natural knicks in the lips that expose the teeth
- Teeth must still be present beneath the lips
- Cannot be hard or replace teeth
Lip Tags (CCCats) (Uncommon)
[The lip has protruding shapes or tags]
- Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
- Can be droopy or more rigid
- Can be any color
- Can be linked or have holes
- Cannot appear to come from inside the mouth
- Cannot extend the entire lip
- Cannot resemble Crowns
Horns/Spikes (CCCats) (Rare)
[Horns or spikes located anywhere on the body]
- Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
- Can be broken, notched, or cut
- Can be placed anywhere on the body
- Counts for all horns and spikes on the body. Can have multiple types at once
- Can be engraved and affected by marking traits
- Horns should not resemble objects
- Cannot obscure the body or replace a body part
- Crowns should not resemble horns
Feather Growth (CCCats) (Rare)
[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers can be long without needing Royal Fur
- Feathers may not resemble wyvern-like wings
Scale Growth (CCCats) (Rare)
[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.