Traits
[ Click here for Visual Sorter! ]
Linked Crown (Rare)
[Crownspikes that connect above the base]
- Crownspikes must connect above the base
- May create halo shapes as long as they clearly connect to the CCCat's head
- Crowns that split at the very base are considered linked crowns
- May be combined with Aquatic Host traits to connect crowns with fins
- Cannot connect along the entire length unless affected by the above Aquatic Host trait
Floating Crown Piece (Rare)
[Crown base is connected, but part of the crown floats]
- Crown base must be connected to the head
- Must float near the crowns or appear as a floating but extended piece of them
- Can be combined with Particle Crown for larger particles
Crowns on Lower Body (Myth)
[Crowns are located somewhere other than the head]
- Crowns are located anywhere below where the head meets the neck
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Crowns can be asymmetric, placed in multiple spots, or dispersed across the body
- If crowns are located on the wings, when the wings are hidden, the crowns are automatically placed on the closest part of the back
- This trait also allows for crowns to be placed on the face, forehead, and standard head placements without the need for additional traits
- Cannot be used to put the crowns in the mouth, on the eye, or on the tongue
Overgrown Crown (Myth)
[Crowns that are very clearly larger than are proportional to the character]
- Can be applied to the entire crown, certain crownspikes, or certain crown traits [Such as Floating Crown Piece].
- If applied to a design via the Overgrowth Elixir item, this trait cannot be swapped to any other trait.
Floating Crown (Touched)
[Base of the crown is not connected, but rather floats over the CCCat]
- Must have crownspikes that point towards the head or body to indicate that they are crowns
- Should be centralized around the head unless using Crowns Elsewhere on Body
- Can be effected by linked crowns, but there must still be clear crownspikes
- Base of the crown cannot attatch to the head at all
Elemental Crown (Touched)
[Crown has elemental features or is made up entirely of elemental substances]
- Elements that can affect the crowns: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow and show a clear crown shape, but can have trails of the element coming from them
- Effected by crown number traits, and must be connected to the body unless using Floating Crown
- Particles such as sparks, small flames, drips, ice shards/snow, and smoke trails can be used on this trait without the corresponding traits
No Crown (Lore Breaking)
[The CCCat has no crown]
- This trait cannot be used and must be updated if redesigned
Common Tails (CCCats) (Common)
[This includes all Common Traits for CCCat Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Long Tail
- Fur-Tipped Tail
- Kinked Tail - [An odd bend in the tail]
- Thick Tail - [Includes gecko tails]
- Fluffy Tail
Split Tail (1) (CCCats) (Uncommon)
[The tail is split once above the halfway mark]
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (2-10) (CCCats) (Rare)
[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (11-20) (CCCats) (Myth)
[Tail splits up to 20 times]
- Up to 20 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (21-40) (CCCats) (Touched)
[Tail splits up to 40 times]
- Up to 40 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Shaped Tail Tip (CCCats) (Uncommon)
[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Short Tail (CCCats) (Uncommon)
[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Spaded Tail (Uncommon)
[The tail ends in a small spade, heart, diamond, or triangle shape]
- Tail can be a general heart, triangle, or diamond shape
- Can be complex in shape, have small prongs or protrusions, be hollow, solid, or just simple as long as they resemble one of the key spade shapes
- Spikes or spines on the spade should not trail onto the tail unless using horns/spikes in conjunction
Hooked Tail (Rare)
[Tail ends in a hook shape]
- Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
- Should not resemble objects
Flat Tail (CCCats) (Rare)
[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Twin Tail (CCCats) (Rare)
[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Object Tail Tip (CCCats) (Rare)
[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Hand Tail (CCCats) (Myth)
[Tail ends in a hand]
- Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
- Can be affected by Funky Feet