Traits

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No Tail

No Tail (Gravents) (Lore Breaking)

Category: Tails
Species: Gravents

[No tail is present]

  • Cannot be applied to a design
  • Must be updated in any subsequent redesigns if a Gravent posesses this trait
Floating Body Piece (16-20)

Floating Body Piece (16-20) (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly
107-image.pngCan be applied via the Augmented Bubble Blower
(Can be swapped to any same-species trait the item applies.)
Spade Claws

Spade Claws (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws have an extra spike facing backwards, appearing double ended]

  • Can apply to all claws or just specific claws
  • Cannot appear as "armor-like" coverings on the claw

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Horns/Spikes

Horns/Spikes (Gravents) (Rare)

Category: Body
Species: Gravents

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns

8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)
Scale Plating

Scale Plating (Rare)

Category: Body
Species: Gravents

[Armor plating that is thicker than standard scales]

Funky Feet

Funky Feet (Gravents) (Myth)

Category: Body
Species: Gravents

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Influence
  • Cannot resemble normal hand/feet anatomy

Aquatic Influence

Aquatic Influence (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Arthropod Influence

Arthropod Influence (Gravents) (Myth)

Category: Body
Species: Gravents

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Arthropod traits can be accomplished via either host trait.
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalsecent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Cobra Hood

Cobra Hood (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (Gravents) (Myth)

Category: Body
Species: Gravents

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Hooves

Hooves (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are hooves]

  • Trait cannot be used
Paws

Paws (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are paws]

  • This trait cannot be used

 

Extra Mouths

Extra Mouths (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
  • Teeth traits may apply to all mouths
  •  

Mouth Elsewhere On Body

Mouth Elsewhere On Body (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs

Extra Limbs (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The Gravent gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard Gravent anatomy unless combined with other traits
  •  

Extra Head

Extra Head (Gravents) (Aetherial)

Category: Body
Species: Gravents

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
  •  

Object Fusion

Object Fusion (Aetherial)

Category: Body
Species: Gravents

[Gravent's body is displayed as part or all of the body being replaced with a specific object]

Multiple Forms

Multiple Forms (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
160 results found.