Traits
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Aquatic Host (Tail) (Crooks) (Myth)
[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail) (Crooks) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Common Tails (Crooks) (Common)
This includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails
- Long Tail
- Furred Tail
- Thick Tail - [Includes gecko tails]
- 1-3 Tails - [Multiple tails located in standard tail placement]
- Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
- Hooked Tail - [Tail ends in a hook shape]
- Split Tail (1) - [The tail is split once above the halfway mark]
- Kinked Tail - [An odd bend in the tail]
No Tail (Crooks) (Rare)
[No tail is present]
- Cannot be affected by any tail traits
Floating Body Piece (16-20) (Crooks) (Oddity)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Raptor Claw (Crooks) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
- If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.
Snail Nails (Crooks) (Uncommon)
[Claws have an internal curl present]
- Can apply to all claws or just specific claws
- Claws must still be sharp and long to some degree
- Internal swirl may show as the claw curling in on itsef somehow
- Cannot appear flat or like fingernails
Feather Growth (Crooks) (Rare)
[Feathers growing anywhere on the body]
- Feathers can cover the entire body and replace the fur entirely
- Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
- Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
- Feathers may not resemble wyvern-like wings
Scale Growth (Crooks) (Rare)
[Scales growing anywhere on the body]
- Scales can cover the entire body and replace the fur entirely
- Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
- May not create large, chitinous plates
- If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
Funky Feet (Crooks) (Myth)
[Any natural difference in hand or feet shape]
- Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
- Feet must still have claws
- Can affect Hand Tails
- Can be small arthropod limbs if using Arthropod Host
- Cannot resemble normal hand/feet anatomy
- Cannot resemble human hand anatomy
Aquatic Host (Crooks) (Myth)
[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
- Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
- The design may also additionally have gills or webbing on their body without the need for an additional trait
- Any part of the design resembling an aquatic creature counts as 1 myth trait
- Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
- Cannot alter the anatomy of limbs or hands/feet
Arthropod Host (Crooks) (Myth)
[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]
- Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
- The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
- Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
- Can be combined with Wings to create insect-like wings
- Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
- Cannot alter the anatomy of limbs or hands/feet
Cobra Hood (Crooks) (Myth)
[The neck can flare out like a cobra hood]
- Can fold down against the neck
- Must still have a neck pouch
- Can be uniquely shaped
- Cannot alter the base anatomy of the neck
Vocal Sac (Crooks) (Myth)
[The neck contains an inflatable sac that allows a croaking noise]
- Can inflate the neck and make a loud croaking noise
- Cannot alter the base anatomy of the neck
Hooves (Crooks) (Myth)
[Feet, Hands, or both are hooves]
- Can replace hands, feet, or both
- Can resemble be cloven/even toed or one toed hooves
- Cannot resemble an elephant hoof
Pacifist Paws (Uncommon)
[Feet, Hands, or both are paws]
- Can replace hands, feet, or both
- Can retract claws
- Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
- Must still have 4 digits
Extra Mouths (Crooks) (Oddity)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body (Crooks) (Oddity)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Must have external teeth
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth