Traits

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Aquatic Host (Tail)

Aquatic Host (Tail) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
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  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail)

Arthropod Host (Tail) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that has arthropod features]

  • Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
  • Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
  • Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
  • Cannot have additional bug-like limbs unless using Unusable Limbs
43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Common Tails (Crooks)

Common Tails (Crooks) (Common)

Category: Tails
Species: Crooks

This includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails

  • Long Tail
  • Furred Tail
  • Thick Tail - [Includes gecko tails]
  • 1-3 Tails - [Multiple tails located in standard tail placement]
  • Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
  • Hooked Tail - [Tail ends in a hook shape]
  • Split Tail (1) - [The tail is split once above the halfway mark]
  • Kinked Tail - [An odd bend in the tail]

 

No Tail

No Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[No tail is present]

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  • Cannot be affected by any tail traits
Floating Body Piece (16-20)

Floating Body Piece (16-20) (Crooks) (Oddity)

Category: Body
Species: Crooks

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly

107-image.pngCan be applied via the Augmented Bubble Blower
(Can be swapped to any same-species trait the item applies.)
Raptor Claw

Raptor Claw (Crooks) (Uncommon)

Category: Body
Species: Crooks

[One extra large or abnormally long curved claw present on a hand or foot]

  • Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
  • Can affect hand tails
  • Can be long, thick, and curled
  • May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb. 
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  • If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Spade Claws

Spade Claws (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws have an extra spike facing backwards, appearing double ended]

  • Can apply to all claws or just specific claws
  • Cannot appear as "armor-like" coverings on the claw

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Feather Growth

Feather Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers may not resemble wyvern-like wings

80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.

94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Funky Feet

Funky Feet (Crooks) (Myth)

Category: Body
Species: Crooks

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

Aquatic Host

Aquatic Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Arthropod Host

Arthropod Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Cobra Hood

Cobra Hood (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Hooves

Hooves (Crooks) (Myth)

Category: Body
Species: Crooks

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof

Pacifist Paws

Pacifist Paws (Uncommon)

Category: Body
Species: Crooks

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
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Extra Mouths

Extra Mouths (Crooks) (Oddity)

Category: Body
Species: Crooks

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth

Mouth Elsewhere On Body

Mouth Elsewhere On Body (Crooks) (Oddity)

Category: Body
Species: Crooks

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Must have external teeth
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth

159 results found.