Traits

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Multiple Tongues (9-12)

Multiple Tongues (9-12) (Crooks) (Oddity)

Category: Tongue
Species: Crooks

[Adds up to 9 additional tongues apart from their standard tongue for a total of 12]

  • Tongues do not need to look visually similar
  • All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]
  •  
92-image.pngCan be applied via the Pickled Prize Worms (Cannot be swapped to any other trait.)
Shaped Tongue Tip

Shaped Tongue Tip (Crooks) (Uncommon)

Category: Tongue
Species: Crooks

[Tip of tongue has minor shape]

  • Shapes include simple forms such as a fork, spade, circle, square, etc.
  • Multiple Tongues may have different shaped tongue tips
  • Cannot resemble hands
Complex Tongue Tip

Complex Tongue Tip (Crooks) (Rare)

Category: Tongue
Species: Crooks

[Tip of tongue has abnormal shape]

  • Shapes include stars, multiple splits, or generally complex shapes located on the end of the tongue
  • Multiple Tongues may have different shaped tongue tips
  • Cannot resemble hands
67-image.pngCan be applied via the Sappy Sweetsticks.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tongue

Overgrown Tongue (Crooks) (Myth)

Category: Tongue
Species: Crooks

[Tongue that is very clearly larger than are proportional to the character]

  • Tongue length, width, and/or general size is affected
  • All traits applied to the tongue may be affected by this trait
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Multiple Tongues (7-8)

Multiple Tongues (7-8) (Crooks) (Myth)

Category: Tongue
Species: Crooks

[Adds up to 7 additional tongues apart from their standard tongue for a total of 8]

  • Tongues do not need to look visually similar
  • All tongues can be affected by one tongue trait [Example: All three can have a shaped tip using x1 use ofShaped Tongue Tip, and do not need to match at all]
  •  
91-image.pngCan be applied via the Hot Pepper Plant.
(Can be swapped to any same-species trait the item applies.)
Hand Tongue

Hand Tongue (Crooks) (Oddity)

Category: Tongue
Species: Crooks

[The tongue ends in a prehensile hand]

  • Tongue ends in a prehensile hand
  • Must match general size and anatomy of a Crook hand
  • Knucklebones are optional
  •  
Split Tail (2-5)

Split Tail (2-5) (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Tail splits up to 5 times]

  • Up to 5 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (6-10)

Split Tail (6-10) (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail splits up to 10 times]

  • Up to 10 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Split Tail (11-15)

Split Tail (11-15) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail splits up to 15 times]

  • Up to 15 splits
  • Traits that affect tail tips may apply to all tail tips present
  • Counted by number of splits present in the tail
  • Splits can begin at different parts of the tail but cannot be more than half of the tail length
  • Splits can merge back together. The split and merged end count as a total of 2 splits
  • Counts TOTAL splits across all tails
  • Cannot split more than halfway down the tail
Shaped Tail Tip

Shaped Tail Tip (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]

  • Shapes should be simple, flat forms, or simple 3D forms.
  • Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
  • Can be solid shapes or have holes
  • Cannot be overly complex or resemble a specific object.

98-image.pngCan be applied via the Shaped Crullers (Cannot be swapped to any other trait.)
Short Tail

Short Tail (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Tail that is short in length compared to the body]

  • Tail can be as small as a nub, or just generally short in length.
  • May be combined with tail shapes and traits
  • Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Flat Tail

Flat Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail is flat]

  • Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
  • May be oriented horizontally or vertically
  •  
Twin Tail

Twin Tail (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail with a single split longer than half its length]

  • Tail splits once past half the tail length
  • Can be applied to any number of tails
  • Each tail top can be affected by tail tip traits
  • Cannot split at the base. This would be considered another tail
Object Tail Tip

Object Tail Tip (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Hand Tail

Hand Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail ends in a hand]

  • Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
  • Can be affected by Funky Feet
  •  
Multiple Tails (4-5)

Multiple Tails (4-5) (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 4 or 5
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (6-7)

Multiple Tails (6-7) (Crooks) (Rare)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 6 or 7
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (8-9)

Multiple Tails (8-9) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 8 or 9
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (10-20)

Multiple Tails (10-20) (Crooks) (Oddity)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 11 or 20
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Overgrown Tail

Overgrown Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
159 results found.