Traits
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Wing Ears (Crooks) (Myth)
[Ears are replaced with or heavily resemble wings]
- Wing Ears can be bat ears, feathered ears, or a mix of them both
- Grants Levitation magic.
- Can articulate, bend, and fold up.
- Effects all ears
- Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
Common Ears (Crooks) (Common)
[This includes all Common Traits for Crook Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
- Droopy Ears - [Ears that are droopy or floppy at the base]
- Mismatched Ears - [Ears may be asymmetrical]
No Ears (Crooks) (Lore Breaking)
[The Crook has no ears]
- This trait cannot be used and must be updated if redesigned
Patterned Eyes (Crooks) (Uncommon)
[An eye that has any unique pattern or colors]
- Must have a clear ""pupil"" pattern or focal point
- Any color may be used
- Symbols may be used such as exclaimation points, question marks, etc.
- Can apply to both True and Cluster eyes
- Words or characters that are not Caster Speak may not be used for patterns.
Opalescent Eyes (Crooks) (Rare)
[Eye that reflects multiple hues, considered opalescent or multi-chrome]
- Eye reflects multiple colors, creating a multi-chrome look
- Can affect part or all of the eye
- Does not creat a gradient or tie-die look to the eye itself, rather is a sheen atop the base eye colors
Sparkling Eyes (Crooks) (Uncommon)
[Eye that sparkles and reflects light akin to glitter]
- Sparkles must share hue with the base color of the markings
- Can affect part or all of the eye
- Sparkles cannot fall or trail from the eye
Metallic Eyes (Crooks) (Rare)
[Eye that has a metallic and shiny sheen]
- Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Can affect part of or all of the eye
- Should not make eye resemble an object
Pattern-Shifting Eye (6-10) (Crooks) (Oddity)
[Pattern of eyes can change]
- Creates 6-10 patterns that the eye can switch between at will
- Does not require the Patterned Eye trait, as it is automatically included within the trait automatically
- Can apply to both True and Cluster eyes
- Each eye may have 10 patterns unique to that eye. All eyes do not have to share the same set of patterns
Cursed Eye (Crooks) (Oddity)
[An eye that inflicts a curse or pain on others or the owner]
- Eye inflicts a curse or pain upon others or the eye's owner. Examples are eyes that cause physical or emotional pain or unease, charms, or mind-altering effects
- Examples should be visual in some way. Examples are spikes or protrusions, light anomalies or projections, texture, or particle effects
- Cannot change the overall shape of the eye, and the eye base must remain round
Cracked Eye (Crooks) (Oddity)
[Eyes that are cracked, allowing essence to escape]
- Essence is depicted as a vapor/smoke wafting from cracks in the eye
- Can apply to true and cluster eyes
Elemental Eye (Crooks) (Oddity)
[An eye with features or made up of elemental/magic substances]
- Elements that can affect the eye: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base eyeball shape, but can have trails of the element coming from the eye
Common Eyes (Crooks) (Common)
[This includes all Common Traits for a Crook’s Eyes, both True and Cluster Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Symmetrical Clusters - [Clusters can occupy both sides of the same half, for example both arms or legs, as well as travel from one limb to the body, so long as the cluster is continuous]
- Spiral / Target Pattern - Spirals appear as a swirl originating from a single point in the Crook's eye. A Target is more than 3 rings of the alternating or differing colors.
- Rounded Pupil
- Slit Pupil
- Third Eye - [A third true eye may be placed on the forehead between the other two true eyes. It may differ from the other true eyes using Heterochromia]
Solid Eyes (Crooks) (Rare)
[No pattern is present in the eyes]
- Includes a solid single pupil, or having 2 or less distinct sections of the eye
- Can apply to both True and Cluster Eyes
Multiple Clusters (Myth)
[Crook has multiple distinct clusters across the body]
- Clusters must be clearly distinct and cannot connect to one another. Clusters can be present over multiple parts of the body as long as they are connected in some way.
- Clusters can be different from one another
- Clusters can be placed assymetrically
- Clusers must have at least 3 eyes present
Essence-Leaking Eyes (Oddity)
[Eyes that leak essence, the lifeblood of the Wormling's eyes]
- Essence is depicted as a vapor/smoke wafting from the eye
- Can apply to both true and cluster eyes
Full Body Cluster Eyes (Unseen Affliction)
[Eyes that cover the entire body]
- True Eyes must still remain distinct
- Must cover a large degree of the body or the entirety of the body
- There is no limit to the number of eyes
- If clusters are separate, they must still contain a minimum of 3 eyes