Traits

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Common Ears (CCCats)

Common Ears (CCCats) (Common)

Category: Ears
Species: CCCats

[This includes all Common Traits for CCCat Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Fluffy Ears
  • Furless Ears
  • Bent Ears
  • Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
  • Mismatched Ears - [Ears may be asymmetrical]

Droopy Ears

Droopy Ears (CCCats) (Uncommon)

Category: Ears
Species: CCCats

[Ears that dangle downwards]

  • Ears flop over at the base
  • Ear themselves can be floppy and soft
  • Ears may point downward without this trait
  • Button ears do not require the use of this trait, as it only affects the base.
Multiple Ears (3-4)

Multiple Ears (3-4) (CCCats) (Uncommon)

Category: Ears
Species: CCCats

[3 to 4 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
84-image.pngCan be applied via the Multi-Ravioli.
(Can be swapped to any same-species trait the item applies.)
Multiple Ears (5-6)

Multiple Ears (5-6) (CCCats) (Rare)

Category: Ears
Species: CCCats

[5 to 6 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
85-image.pngCan be applied via the Sound Spaghetti.
(Can be swapped to any same-species trait the item applies.)
Multiple Ears (7-10)

Multiple Ears (7-10) (CCCats) (Myth)

Category: Ears
Species: CCCats

[7 to 10 ears placed on the head]

  • Can be placed symmetrically or asymmetrically
  • Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
86-image.pngCan be applied via the Static Stuffed Shells.
(Can be swapped to any same-species trait the item applies.)
Linked Ears

Linked Ears (CCCats) (Rare)

Category: Ears
Species: CCCats

[Ears that are merged together above the base]

  • Can be linked by strips or at different points in the ear's shape
  • Cannot be merged at the base
71-image.pngCan be applied via the Spicy Skillet Links.
(Can be swapped to any same-species trait the item applies.)
Overgrown Ears

Overgrown Ears (Myth)

Category: Ears
Species: CCCats

[Ears that are very clearly larger than are proportional to the character]

  • Can affect one part of the ear or the entire ear
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Wing Ears

Wing Ears (CCCats) (Myth)

Category: Ears
Species: CCCats

[Ears are replaced with or heavily resemble wings]

  • Wing Ears can be bat ears, feathered ears, or a mix of them both
  • Grants Levitation magic.
  • Can articulate, bend, and fold up.
  • Effects all ears
  • Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
97-image.pngCan be applied via the Winged Earrings (Cannot be swapped to any other trait.)
No Ears

No Ears (CCCats) (Lore Breaking)

Category: Ears
Species: CCCats

[The CCCat has no ears]

  • This trait cannot be used and must be updated if redesigned
Common Eye (CCCats)

Common Eye (CCCats) (Common)

Category: Eyes
Species: CCCats

[This includes all Common Traits for CCCat Eyes. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Saturated/Living Eye - [Eye is bright and saturated with a pupil of the same but slightly darker color. This color range implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B scale. Please submit a flat and unshaded eye reference when submitting a MYO or Redesign]
  • Slit Pupil - [Pupils are able to dilate but must retain their base shape]
  • Round Pupil - [Pupils are able to dilate but must retain their base shape]

Square Pupil

Square Pupil (Uncommon)

Category: Eyes
Species: CCCats

[Any diamond, rectangular, square or goat shaped pupil]

  • Pupil is goatlike, square, rectangular or diamond shaped. Can be soft or hard edged
  • Pupil may be naturally horizontal in alignment
  • This trait is not needed if Patterned Eye is used
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)

Dual-Colored Eye

Dual-Colored Eye (Uncommon)

Category: Eyes
Species: CCCats

[Eye that has a differing hue between the pupil and base color]

  • Hue is clearly different from the base color
  • Includes if the pupil is lighter than the base of the eye
  • To have a colored pupil on a Dead Eye, this trait is required
  •  
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Split Pupil

Split Pupil (Uncommon)

Category: Eyes
Species: CCCats

[The pupil appears as though it is incompletely split in two but connected at the sides/midpoint]

  • Can be applied to split or round pupils, or uncommon traits that effect pupil shape.
  • Split does not need to be symmetrical, and can be oriented vertically, horizontally, or diagonally
  • Pupils can be different sizes as long as they touch somehow.
  • Pupils cannot be two seperate pupils, and must connect
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Central Colored Eye

Central Colored Eye (Uncommon)

Category: Eyes
Species: CCCats

[Pupil has an additional colored ring around it]

  • Can be applied to split or round pupils. Can also be combined with other uncommon eye traits.
  • Ring of color can be similar or different to the hue of the base, and be lighter or darker.
  • Ring should follow the shape of the pupil it surrounds.
  • Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Sectoral Eye

Sectoral Eye (Uncommon)

Category: Eyes
Species: CCCats

[The eye's hue is split down the center, effecting the sclera or base color]

  • Divide can be perfectly straight or more organically split
  • Flecks or freckles of color may be present
  • Pupil must reflect the hue of one of the two colors.
  • Pupil should not be a different hue from the base unless Dual-Colored Eye is used.
  • Cannot be more than two colors
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Patterned Eye

Patterned Eye (Rare)

Category: Eyes
Species: CCCats

[An eye that has any unique pattern or colors]

  • Must have a clear "pupil" pattern or focal point
  • Any living color may be used
  • Symbols may be used such as exclaimation points, question marks, etc.
  • Words or characters that are not Caster Speak may not be used for patterns.
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Opalescent Eye

Opalescent Eye (CCCats) (Rare)

Category: Eyes
Species: CCCats

[Eye that reflects multiple hues, considered opalescent or multi-chrome]

  • Eye reflects multiple colors, creating a multi-chrome look
  • Can affect part or all of the eye
  • Does not creat a gradient or tie-die look to the eye itself, rather is a sheen atop the base eye colors
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Sparkling Eye

Sparkling Eye (Rare)

Category: Eyes
Species: CCCats

[Eye that sparkles and reflects light akin to glitter]

  • Sparkles must share hue with the base color of the markings
  • Can affect part or all of the eye
  • Sparkles cannot fall or trail from the eye
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Metallic Eye

Metallic Eye (Rare)

Category: Eyes
Species: CCCats

[Eye that has a metallic and shiny sheen]

  • Eye reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
  • Can affect part of or all of the eye
  • Should not make eye resemble an object
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
Glowing Eye

Glowing Eye (CCCats) (Rare)

Category: Eyes
Species: CCCats

[Eye that glows and emits light]

  • Glow must share hue with the base color of the markings
  • Can affect part or all of the eye
  •  
  • CCCATS - A CCCat’s eye must be above 43% saturation and value to be considered a living eye. Please provide a flat and unshaded eye reference when submitting a MYO or Redesign (MYO and Redesign Guide)
14-image.pngCan be applied via the Enchanted Headlight.
(Can be swapped to any same-species trait the item applies.)
198 results found.