Traits

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Second Set of Colors

Second Set of Colors (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[Coat that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes claws, vents, mouth, and teeth
  • Creates one alternate palette
  • Does not change marking shapes
  • Does not affect vent wings

Shifting Markings

Shifting Markings (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[Coat that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location

Rainbow Shift

Rainbow Shift (Gravents) (Aetherial)

Category: Fur/Coat
Species: Gravents

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Does not effect eyes, vents, or vent wings

Pattern-Shifting Eye (6-10)

Pattern-Shifting Eye (6-10) (Gravents) (Aetherial)

Category: Eyes
Species: Gravents

[The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye. This creates up to ten patterns total. This trait does not require the use of the Patterned Eye Trait, as it is included within this trait automatically]

Multiple Eyes (3-8)

Multiple Eyes (3-8) (Aetherial)

Category: Eyes
Species: Gravents

[Up to 6 extra eyes on the face]

Separated Teeth

Separated Teeth (Aetherial)

Category: Teeth
Species: Gravents

[Teeth are not connected together and are individual]

Hand Tail

Hand Tail (Gravents) (Aetherial)

Category: Tails
Species: Gravents

[Tail ends in a hand shape, but is still flat. Prehensile]

Multiple Tails (6-10)

Multiple Tails (6-10) (Gravents) (Aetherial)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 6 or 10
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
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Floating Body Piece (16-20)

Floating Body Piece (16-20) (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly
Extra Mouths

Extra Mouths (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
  • Teeth traits may apply to all mouths
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Mouth Elsewhere On Body

Mouth Elsewhere On Body (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs

Extra Limbs (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The Gravent gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard Gravent anatomy unless combined with other traits
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Extra Head

Extra Head (Gravents) (Aetherial)

Category: Body
Species: Gravents

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
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Object Fusion

Object Fusion (Aetherial)

Category: Body
Species: Gravents

[Gravent's body is displayed as part or all of the body being replaced with a specific object]

Multiple Forms

Multiple Forms (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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Exposed Bone

Exposed Bone (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Gravent skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
  • If applied to a design via the Sinister Skeleton item, this trait cannot be swapped to any other trait.
Transparent Appendages

Transparent Appendages (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency
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Altered Anatomy

Altered Anatomy (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
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Wing Vents Elsewhere on Body

Wing Vents Elsewhere on Body (Aetherial)

Category: Body
Species: Gravents

[Wing vents not located on the torso beneath the true wings]

30 results found.