Traits

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Touched

Touched (Touched)

Category: Unused
Species: CCCats

[Can be used to add 1 Touched trait to a CCCat]

  • This can only be used on the design or MYO slot it is attached to, and cannot be transferred to another design
  • You may receive this trait as compensation if a design has a trait that is downgraded in rarity
  • Please submit a Design Approval to use these traits. All traits added must be depicted in the masterlist image
  • Designs using touched tickets or slots may be subject to more changes than average when approving designs due to the multitude of the traits available
Required (CCCats)

Required (CCCats) (Required)

Species: CCCats

Required CCCat Traits

All Traits must fall into COMMON range if not using other traits

Fur
  • Pattern - [The CCCat must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
Ears
  • 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
  • 1 Eye Orb Minimum - [A solid eye that contains the CCCat’s essence. This eye is glossy and hard. By default, eyes must be within a color range that implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Teeth
  • 1 Row of Teeth
  • 1 Mouth - [Located in standard positioning on the face]
Tongue
  • 1 Tongue - [The tongue of a CCCat is its "Wormling", one of the main connections between a CCCat and its host. By default, tongues must be within a color range that implies a living CCCat. Standard Tongue cannot dip below 43% Saturation and Value on an HSV/B. Darker/duller colors imply that the CCCat died or was close to death]
Crowns
  • 1 Crownspike Minimum - [A CCCat's crowns are most commonly situated on its head, and are semi-hard stems that help bind the wormling to the host, as well as connect it to the CCCat hivemind]
Tail
  • Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a CCCat's tail]
Body
  • 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
  • 1 Head Minimum
  • 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
Common Fur (CCCats)

Common Fur (CCCats) (Common)

Category: Fur/Coat
Species: CCCats

[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]

  • Mane - [Longer fur somewhere on neck]
  • Hair - [Hair-like fur on head or neck (to mid-section or higher)]
  • Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
  • Facial Fur - [Fur that resembles facial hair on humans, such as a moustache or beard]
  • Ridge - [Fur traveling down spine]
  • Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
  • Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see luck magic]
  • Furred - [Can be curly, straight, wavy, etc. All hair textures available]
  • Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
  • Piebald Markings - [Solid color splotching above all patterns. Considered a blurry memory

 

Sphinx Fur

Sphinx Fur (Uncommon)

Category: Fur/Coat
Species: CCCats

 [Hairless, or nearly hairless]

  • Includes very light peach fuzz or short hair
  • Can have hair on the head
  • Cannot have any large fur tufts
Royal Fur

Royal Fur (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Any long strands of fur that are noticeably longer than the rest of the design's fur.]

  • Can create ponchos, fur ribbons, long ankle fur
  • Can appear as fur linking from one spot to another
  • Tail and head hair can be long without needing this trait.
  • Can be combined with Short Tail to create a horse-like tail. Tails affected that do not use short should clearly have the tail beneath be readable."
  • Cannot look like fabric or be an entirely flat shape. Must still show fur-like quality
  • If applied to a design via the Silky Brush item, this trait cannot be swapped to any other trait.

 

Particle Markings

Particle Markings (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Particles that trail randomly from a specific marking, similar to particle crowns]

  • Must be small
  • Must clearly emit from a specific marking
  • Can be shaped
  • Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
  • Can be any color that appears on the body
  • Cannot be large or mimic floating body pieces
  • Cannot be turned off
  • If applied to a design via the Feather Duster item, this trait cannot be swapped to any other trait.
Frankenstein Fur

Frankenstein Fur (Uncommon)

Category: Fur/Coat
Species: CCCats

[Patches of normal fur and furless patches separated by an abrupt change in length]

  • Patches can be shaped or complex.
  • Must show an abrupt change between furred and bald parts.
  • Furred and bald patches can have different marking types.
  • Can be combined with Cheesepuff and Royal Fur
  • The Sphinx Fur trait is not required alongside this trait.
  • Does not cover designs that have hard fur cutoffs that seperate furred areas. Must be areas of furred and bald spots.
Cheesepuff

Cheesepuff (CCCats) (Uncommon)

Category: Fur/Coat
Species: CCCats

[Excessive full body fur. Fur usually obscures anatomy to some degree]

  • Fur can be any texture
  • Should affect the entire body unless combined with Frankenstein Fur
  • Can be combined with Royal Fur
  • Must not overly obscure base CCCat anatomy
  • CCCats can be fluffy without this trait. This trait only covers fur that is excessive in nature
  • If applied to a design via the Fluffy Scarf item, this trait cannot be swapped to any other trait.
Metallic Markings

Metallic Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  • If crowns are metallic, they should not resemble items
  • If applied to a design via the Shimmering Reflection item, this trait cannot be swapped to any other trait.
Opalescent Markings

Opalescent Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that reflect multiple hues, considered opalescent or multi-chrome]

  • Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
  • Can be opalescent or multi-chrome
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
  • If applied to a design via the Oily Compact item, this trait cannot be swapped to any other trait.
Opalescent Coat

Opalescent Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design reflect multiple hues, considered opalescent or multi-chrome]

  •  
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.
Glowing Markings

Glowing Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that glow and emit light]

  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
Sparkling Markings

Sparkling Markings (CCCats) (Rare)

Category: Fur/Coat
Species: CCCats

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Crown or Particle Markings traits, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the crowns, claws, blood, bones, and organs
  •  
  • If applied to a design via the Glittering Chalk item, this trait cannot be swapped to any other trait.
Color-Changing Markings

Color-Changing Markings (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Markings that change color for a total of two alternate base colors]

  • Markings can change from one color to another, for a total of two different color versions
  • Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color 
  • Can change color due to mood, willpower, choice, or otherwise
  • Can effect teeth
  • Cannot effect markings on top of the base markings
  • Does not effect Eye and Tongue
  • Cannot be stacked

Color-Changing Coat

Color-Changing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Base coat that changes color for a total of two alternate base colors]

  • Base coat can change from one color to another, for a total of two different color versions
  • Base coat is considered the color that all other markings are on top of
  • Can change color due to mood, willpower, choice, or otherwise
  • Cannot effect markings on top of the base markings
  • Cannot be stacked

 

Metallic Coat

Metallic Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eye, Metallic Teeth, and Metallic Tongue Marking without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  • Body should not be confused for robotic
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.
Glowing Coat

Glowing Coat (CCCats) (Myth)

Category: Fur/Coat
Species: CCCats

[Entire design glows and emits light]

  • Inlcudes Glowing Eye and Glowing Teeth, and Glowing Tongue Marking without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the crowns, claws, blood, bones, and organs
  •  
  • If applied to a design via the Alluring Vial item, this trait cannot be swapped to any other trait.
Second Set of Colors

Second Set of Colors (Touched)

Category: Fur/Coat
Species: CCCats

[Coat that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes claws, crowns, and teeth
  • Creates one alternate palette
  • Does not change marking shapes
  • Does not affect eye and tongue

Shifting Markings

Shifting Markings (CCCats) (Touched)

Category: Fur/Coat
Species: CCCats

[Coat that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location

Individual_ShiftingMarkings.gif

Rainbow Shift

Rainbow Shift (Touched)

Category: Fur/Coat
Species: CCCats

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Does not effect eyes or tongue

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