Traits

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Metallic Markings

Metallic Markings (Nautipods) (Rare)

Category: Body
Species: Nautipods

[Markings that have a metallic and shiny sheen]

  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body, as long as it does not effect the entire body
  • Can affect the blood, bones, and organs
  •  
9-image.pngCan be applied via the Shimmering Reflection.
(Can be swapped to any same-species trait the item applies.)
Opalescent Markings

Opalescent Markings (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Markings that reflect multiple hues, considered opalescent or multi-chrome]

  • Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
  • Can be opalescent or multi-chrome
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the blood, bones, and organs
  • Does not effect Tendrils
87-image.pngCan be applied via the Clutched Opal Pearl.
(Can be swapped to any same-species trait the item applies.)
Sparkling Markings

Sparkling Markings (Nautipods) (Rare)

Category: Body
Species: Nautipods

[Markings that sparkle and reflect light akin to glitter]

  • Can be any color, but sparkles must share hue with the base color of the markings
  • Can affect the particles originating from the Particle Markings trait, allowing them to be purely sparkles
  • Affects any color/marking on the body, as long as it does not effect the entire coat
  • Can affect the blood, bones, and organs
  •  
13-image.pngCan be applied via the Glittering Chalk.
(Can be swapped to any same-species trait the item applies.)
Metallic

Metallic (Myth)

Category: Body
Species: Nautipods

[Entire design has a metallic and shiny sheen]

  • Inlcudes Metallic Eyes without the need for additional traits 
  • Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
  • Affects any color/marking on the body
  • Can affect the blood, bones, and organs
  • Body should not be confused for robotic
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Glowing

Glowing (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Entire design glows and emits light]

  • Includes Glowing Eyes without the need for additional traits 
  • Can be any color, but glow must share hue with the base color of the markings
  • Affects any color/marking on the body
  • Can affect the claws, blood, bones, and organs
  •  
23-image.pngCan be applied via the Alluring Vial.
(Can be swapped to any same-species trait the item applies.)
Second Set of Colors

Second Set of Colors (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Nautipod that can completely change all of its colors -- NOT markings]

  • All markings and colors can change. Includes soft body, hard body, and mouth
  • Creates one alternate palette
  • Does not change marking shapes
Shifting Markings

Shifting Markings (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Nautipod that can change its markings/patterns -- NOT colors]

  • Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
  • Must remain visually and aesthetically similar
  • Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
  • Does not change colors
  • Markings should not move from their general location
Rainbow Shift

Rainbow Shift (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[One marking/color can shift through any color of the rainbow]

  • One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
  • Markings shift to the same color together
  • Affects one marking that is the same color
  • Cannot make markings dissapear
  • Cannot effect the eyes
Floating Body Piece (16-20)

Floating Body Piece (16-20) (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly
107-image.pngCan be applied via the Augmented Bubble Blower
(Can be swapped to any same-species trait the item applies.)

Horns/Spikes (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
95-image.pngCan be applied via the Spiked Bloom (Cannot be swapped to any other trait.)
Feather Growth

Feather Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small Feathers growing from the hard body (helm and shell). Cannot cover the entirety of the pod's body]

81-image.pngCan be applied via the Feathery Fineliner.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Scales growing or carved anywhere on the body (Helm, Shell, Tentacles, Soft Body)]

93-image.pngCan be applied via the Serpents Scale Driftwood (Cannot be swapped to any other trait.)
Extra Mouths

Extra Mouths (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  •  
Mouth Elsewhere On Body

Mouth Elsewhere On Body (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs

Extra Limbs (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Any extra set of limbs above 3 sets total counts as an extra abyssal trait. This trait can appear on both the humanoid body and pod form]

Extra Head

Extra Head (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
  •  
Multiple Forms

Multiple Forms (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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Exposed Bone

Exposed Bone (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Nautipod skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Wings

Wings (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Altered Anatomy

Altered Anatomy (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Anatomy is altered beyond average shapes]

  • Altered Anatomy includes but is not limited to: Extra joints in a limb, removing/replacing limb anatomy, wyvern-like arms, natural clothing-like protrusions.
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61 results found.