Traits

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Floating Body Piece (16-20)

Floating Body Piece (16-20) (Crooks) (Oddity)

Category: Body
Species: Crooks

[Small, shaped object floating separately from the body]

  • Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
  • Must match a color that appears on the body, but may have patterning and be affected by marking traits
  • May be shaped as long as they appear to be a continuation of a body part
  • May be symmetrical or asymmetrical
  • Cannot resemble objects
  • Cannot be shapes that float around the body purely independantly

107-image.pngCan be applied via the Augmented Bubble Blower
(Can be swapped to any same-species trait the item applies.)
Raptor Claw

Raptor Claw (Crooks) (Uncommon)

Category: Body
Species: Crooks

[One extra large or abnormally long curved claw present on a hand or foot]

  • Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
  • Can affect hand tails
  • Can be long, thick, and curled
  • May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb. 
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  • If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Spade Claws

Spade Claws (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws have an extra spike facing backwards, appearing double ended]

  • Can apply to all claws or just specific claws
  • Cannot appear as "armor-like" coverings on the claw

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Feather Growth

Feather Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers may not resemble wyvern-like wings

80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.

94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Funky Feet

Funky Feet (Crooks) (Myth)

Category: Body
Species: Crooks

[Any natural difference in hand or feet shape]

  • Feet can be naturally missing digits, extra digits, a dew claw, merged digits, split digits, differing digit placement [similar to bird feet], or wider toes [Lizard/Froglike]. Includes Split Hands/Feet
  • Feet must still have claws
  • Can affect Hand Tails
  • Can be small arthropod limbs if using Arthropod Host
  • Cannot resemble normal hand/feet anatomy
  • Cannot resemble human hand anatomy

Aquatic Host

Aquatic Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an aquatic creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an aquatic creature. Examples are fins, anglers, jellyfish bells or tendrils, octopus or squid tentacles, etc.
  • Octopus tentacles may have up to 8 tentacles. If these tentacles replace the tail, it also requires the Multiple Tails trait. Tentacles require suckers
  • The design may also additionally have gills or webbing on their body without the need for an additional trait
  • Any part of the design resembling an aquatic creature counts as 1 myth trait
  • Aquatic Arthropod traits [Shrimp, Lobster, Crab] can be accomplished via either host trait
  • Cannot alter the anatomy of limbs or hands/feet

1-image.pngCan be applied via Aquatic Ink (Cannot be swapped to any other trait.)
Arthropod Host

Arthropod Host (Crooks) (Myth)

Category: Body
Species: Crooks

[Any part of a design resembling an arthropod creature counts as 1 instance of this trait]

  • Part of the body is affected by the traits of an arthropod creature. Examples are segmented limbs, antennae, pincers/mandibles, augmented bug-like horns,
  • The design may also additionally have chitinous plating, and small mouth/face mandibles or pedipalps without additional usage.
  • Any part of the design resembling an insect, arthropod, or arachnid counts as 1 myth trait
  • Can be combined with Wings to create insect-like wings
  • Plating may be shiny, but will still require traits such as Metallic Markings/Coat or Opalescent Markings/Coat for dramatic shines
  • Cannot alter the anatomy of limbs or hands/feet

43-image.pngCan be applied via the Stinger Sourpop.
(Can be swapped to any same-species trait the item applies.)
Cobra Hood

Cobra Hood (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck can flare out like a cobra hood]

  • Can fold down against the neck
  • Must still have a neck pouch
  • Can be uniquely shaped 
  • Cannot alter the base anatomy of the neck
Vocal Sac

Vocal Sac (Crooks) (Myth)

Category: Body
Species: Crooks

[The neck contains an inflatable sac that allows a croaking noise]

  • Can inflate the neck and make a loud croaking noise
  • Cannot alter the base anatomy of the neck
Hooves

Hooves (Crooks) (Myth)

Category: Body
Species: Crooks

[Feet, Hands, or both are hooves]

  • Can replace hands, feet, or both
  • Can resemble be cloven/even toed or one toed hooves
  • Cannot resemble an elephant hoof

Pacifist Paws

Pacifist Paws (Uncommon)

Category: Body
Species: Crooks

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
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Extra Mouths

Extra Mouths (Crooks) (Oddity)

Category: Body
Species: Crooks

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth

Mouth Elsewhere On Body

Mouth Elsewhere On Body (Crooks) (Oddity)

Category: Body
Species: Crooks

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Must have external teeth
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth

Extra Limbs

Extra Limbs (Crooks) (Oddity)

Category: Body
Species: Crooks

[The Crook gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymetrically
  • Limbs must match standard Crook anatomy unless combined with other traits
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Extra Head

Extra Head (Crooks) (Oddity)

Category: Body
Species: Crooks

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
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Coin Pile
Inanimate Host

Inanimate Host (Crooks) (Oddity)

Category: Body
Species: Crooks

[Crook takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]

  • Part of or all of the body is replaced by an inanimate object or substance
  • Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
  • Common occurences and depictions are seen when the entire tail is replaced by an object
  • This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal

Multiple Forms

Multiple Forms (Crooks) (Oddity)

Category: Body
Species: Crooks

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
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47 results found.