Traits

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Crook Mutation

Crook Mutation (Touched)

Category: Body
Species: CCCats

[The CCCat develops multiple eyes fused to the body, mimicking a Crook's eye clusters]

REQUIRED -

  • Multiple Eyes fused to the body, mimicking and using the traits of a Crook's eye clusters.
  • One eye must be clearly larger than the others, and this eye is by default surrounded by crowns, that are affected by the traits of CCCat crowns. To be placed elsewhere, Crowns Elsewhere on Body is required.
  • No External Eye
  • OPTIONAL - 
    • Have dead eye colors that drop below the 43% Hue/Saturation requirement
    • Have an inner humanoid mouth akin to a Crook's. They do not gain two separate tongues
    • Have tendrils. Any tendril traits should be referred to under the Crook tendril traits section. They will no longer have crowns centered around the eye if using tendrils
    • Have a face patch with exposed teeth
    • Have knuckle bones on the hands and feet [Other horns/spikes will require the trait]
  •  
Inanimate Host

Inanimate Host (CCCats) (Touched)

Category: Body
Species: CCCats

[CCCat takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]

  • Part of or all of the body is replaced by an inanimate object or substance
  • Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
  • Common occurences and depictions are seen when the entire tail is replaced by an object
  • This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal
Inanimate Host

Inanimate Host (Crooks) (Oddity)

Category: Body
Species: Crooks

[Crook takes a host that is inanimate or an object, and the body's anatomy is influenced by this. This trait is displayed as part or all of the host being replaced with the specific object as part of its body]

  • Part of or all of the body is replaced by an inanimate object or substance
  • Examples are robotic bodies, plush bodies, armor bodies, glass bodies, certain foods, etc
  • Common occurences and depictions are seen when the entire tail is replaced by an object
  • This trait cannot create depictions that would be done with Defects unless the entire body is effected. Defects such as Earth defect, which can replace limbs with crystal/stone, or Metal Defect that replaces the limbs entirely with metal

Object Fusion

Object Fusion (Aetherial)

Category: Body
Species: Gravents

[Gravent's body is displayed as part or all of the body being replaced with a specific object]

Multiple Forms

Multiple Forms (CCCats) (Touched)

Category: Body
Species: CCCats

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Eye and tongue by default are the same between forms. Eye and tongue can be made to change between forms by Multi-Form Eye and Tongue
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
Multiple Forms

Multiple Forms (Crooks) (Oddity)

Category: Body
Species: Crooks

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
Multiple Forms

Multiple Forms (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
Multiple Forms

Multiple Forms (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[The design has more than one form]

  •  Cannot be applied by Touched Trait Tickets
  • Creates an all common form with each application
  • Traits can be added like normal to each new form, or when adding a new form, you may swap traits from the base form. They must then be removed from that form for use on the new one.
  • Species must be the same
  • Each additional form requires one additional application of the trait.
  •  
Exposed Bone

Exposed Bone (Touched)

Category: Body
Species: CCCats

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a CCCat skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Crooks) (Oddity)

Category: Body
Species: Crooks

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Crook skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton

45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Gravent skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Exposed Bone

Exposed Bone (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Due to injury, bone remains exposed]

  • Can occur due to permanent injury or natural formation
  • Can affect one or multiple parts of the body
  • Skeleton should be a Nautipod skeleton, and not resemble another creature.
  • Marking effects can affect bones, and bones may have markings
  • Muscle, organs, or blood cannot be exposed
  • Cannot turn the entire body into a skeleton
45-image.pngCan be applied via the Sinister Skeleton.
(Can be swapped to any same-species trait the item applies.)
Wings

Wings (CCCats) (Touched)

Category: Body
Species: CCCats

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as crowns or CCCat mutation that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Wings

Wings (Crooks) (Oddity)

Category: Body
Species: Crooks

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as tendrils that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits

 

Wings

Wings (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Body has sets of wings]

  • Wings can be feathered, bat wings, or a mix of the two.
  • Wings may be anywhere on the body and be any size. Can be overgrown with the addition of the Overgrown trait
  • Wings may be hidden. Certain traits such as tentacles that are located on wings are automatically moved to the back when wings are hidden.
  • Wings grant levitation magic to allow for flight regardless of size
  • Arthropod Host may change wings to bug-like and allow for translucency
  • Aquatic Host allows for fin-like wings
  • Begins with 2 pairs or wings [4 total]. Each new application of this trait allows 2 new pairs [4 wings]
  • Webbing or Feathers cannot be placed elsewhere on the body without their respective traits
Peg Legs

Peg Legs (CCCats) (Touched)

Category: Body
Species: CCCats

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • The limbs do not end in a hand or foot.
  • Can affect all limbs or only certain limbs
  • Can be sharp or blunt ends
  • This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy
Peg Legs

Peg Legs (Crooks) (Oddity)

Category: Body
Species: Crooks

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • The limbs do not end in a hand or foot.
  • Can affect all limbs or only certain limbs
  • Can be sharp or blunt ends
  • This trait differs from hooves as it does not allow for any hoof anatomy or ankle anatomy

Peg Legs

Peg Legs (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Limbs do not end in any discernable hand, foot, paw, or hoof]

  • This trait cannot be used
Transparent Appendages

Transparent Appendages (CCCats) (Touched)

Category: Body
Species: CCCats

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency. Wormling must be visible along the spine
  •  
Transparent Appendages

Transparent Appendages (Crooks) (Oddity)

Category: Body
Species: Crooks

[Flesh is transparent and shows bone and optionally organs]

  • Affects up to two appendages
  • Each of the following is considered an individual appendage: arms, legs, body, head/neck, tail, and wings
  • Affects only the flesh
  • Bones and organs may be visible through the transparency
  •  

206 results found.