Traits

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Hooves

Hooves (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are hooves]

  • Trait cannot be used
Paws

Paws (CCCats) (Myth)

Category: Body
Species: CCCats

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
  •  

 

69-image.pngCan be applied via the Paw Bean Bun.
(Can be swapped to any same-species trait the item applies.)
Pacifist Paws

Pacifist Paws (Uncommon)

Category: Body
Species: Crooks

[Feet, Hands, or both are paws]

  • Can replace hands, feet, or both
  • Can retract claws
  • Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
  • Must still have 4 digits
  •  

Paws

Paws (Gravents) (Lore Breaking)

Category: Body
Species: Gravents

[Feet, Hands, or both are paws]

  • This trait cannot be used

 

Extra Mouths

Extra Mouths (CCCats) (Touched)

Category: Body
Species: CCCats

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Mouths

Extra Mouths (Crooks) (Oddity)

Category: Body
Species: Crooks

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
  • Teeth traits may apply to all mouths
  • Mouth cannot cover an entire limb without Overgrown Mouth

Extra Mouths

Extra Mouths (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
  • Teeth traits may apply to all mouths
  •  

Extra Mouths

Extra Mouths (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Two extra mouths placed anywhere on the body]

  • Each instance of the traits adds two additional mouths. This does not unclude the default mouth
  • Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
  •  
Mouth Elsewhere On Body

Mouth Elsewhere On Body (CCCats) (Touched)

Category: Body
Species: CCCats

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body

Mouth Elsewhere On Body (Crooks) (Oddity)

Category: Body
Species: Crooks

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Must have external teeth
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth

Mouth Elsewhere On Body

Mouth Elsewhere On Body (Gravents) (Aetherial)

Category: Body
Species: Gravents

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body

Mouth Elsewhere On Body (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Mouth is located elsewhere than its standard location and orientation on the face]

  • Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
  • Can be placed anywhere on the body
  • Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
  • Can be combined with Extra Mouths to place all mouths elsewhere on the body
  • Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs

Extra Limbs (CCCats) (Touched)

Category: Body
Species: CCCats

[The CCCat gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard CCCat anatomy unless combined with other traits
  •  
Extra Limbs

Extra Limbs (Crooks) (Oddity)

Category: Body
Species: Crooks

[The Crook gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymetrically
  • Limbs must match standard Crook anatomy unless combined with other traits
  •  

Extra Limbs

Extra Limbs (Gravents) (Aetherial)

Category: Body
Species: Gravents

[The Gravent gains additional limbs above the standard number of limbs]

  • Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
  • Design can have six arms and two legs, or two arms and six legs, or another combination of the two
  • Limbs may be placed asymmetrically
  • Limbs must match standard Gravent anatomy unless combined with other traits
  •  

Extra Limbs

Extra Limbs (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[Any extra set of limbs above 3 sets total counts as an extra abyssal trait. This trait can appear on both the humanoid body and pod form]

Extra Head

Extra Head (CCCats) (Touched)

Category: Body
Species: CCCats

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have 5-7 Crownspikes with one instance of the trait]
  • By default, heads share one tongue and one eye. This may display as one tongue that switches between mouths, or the same tongue in each mouth
  • Heads should resemble the default species head, and cannot be another species
  •  

Extra Head

Extra Head (Crooks) (Oddity)

Category: Body
Species: Crooks

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
  •  
Coin Pile
Extra Head

Extra Head (Gravents) (Aetherial)

Category: Body
Species: Gravents

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
  •  

Extra Head

Extra Head (Nautipods) (Abyssal)

Category: Body
Species: Nautipods

[An extra head placed somewhere on the body]

  • Extra head can be placed in standard head positioning or elsewhere such as the tail
  • Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
  • Heads should resemble the default species head, and cannot be another species
  •  
206 results found.