Traits
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Hooves (Gravents) (Lore Breaking)
[Feet, Hands, or both are hooves]
- Trait cannot be used
Paws (CCCats) (Myth)
[Feet, Hands, or both are paws]
- Can replace hands, feet, or both
- Can retract claws
- Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
- Must still have 4 digits
Pacifist Paws (Uncommon)
[Feet, Hands, or both are paws]
- Can replace hands, feet, or both
- Can retract claws
- Hands or feet may also still resemble standard anatomy, but be thicker and with pawpads to resemble hand-paws
- Must still have 4 digits
Paws (Gravents) (Lore Breaking)
[Feet, Hands, or both are paws]
- This trait cannot be used
Extra Mouths (CCCats) (Touched)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Mouths (Crooks) (Oddity)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face unless combined with Mouth Elsewhere on Body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Each mouth can have a tongue, but once the tongues differ from one another it is considered multiple tongues
- Teeth traits may apply to all mouths
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Mouths (Gravents) (Aetherial)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature. Must still be generally flat
- Teeth traits may apply to all mouths
Extra Mouths (Nautipods) (Abyssal)
[Two extra mouths placed anywhere on the body]
- Each instance of the traits adds two additional mouths. This does not unclude the default mouth
- Extra mouths can be placed anywhere on the body, but by default one must be in the standard spot on the face
Mouth Elsewhere On Body (CCCats) (Touched)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body (Crooks) (Oddity)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Must have external teeth
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body (Gravents) (Aetherial)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Mouth Elsewhere On Body (Nautipods) (Abyssal)
[Mouth is located elsewhere than its standard location and orientation on the face]
- Includes placing the mouth elsewhere on the head, as well as repositioning the mouth
- Can be placed anywhere on the body
- Can be placed on the tail to simulate a living tail, but the tail is not considered another entity and should not have anatomy resembling a head/existing creature
- Can be combined with Extra Mouths to place all mouths elsewhere on the body
- Mouth cannot cover an entire limb without Overgrown Mouth
Extra Limbs (CCCats) (Touched)
[The CCCat gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard CCCat anatomy unless combined with other traits
Extra Limbs (Crooks) (Oddity)
[The Crook gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymetrically
- Limbs must match standard Crook anatomy unless combined with other traits
Extra Limbs (Gravents) (Aetherial)
[The Gravent gains additional limbs above the standard number of limbs]
- Each instance of the traits adds two additional pairs of limbs (4 total additional limbs). This does not include the default pair of legs and arms.
- Design can have six arms and two legs, or two arms and six legs, or another combination of the two
- Limbs may be placed asymmetrically
- Limbs must match standard Gravent anatomy unless combined with other traits
Extra Limbs (Nautipods) (Abyssal)
[Any extra set of limbs above 3 sets total counts as an extra abyssal trait. This trait can appear on both the humanoid body and pod form]
Extra Head (CCCats) (Touched)
[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have 5-7 Crownspikes with one instance of the trait]
- By default, heads share one tongue and one eye. This may display as one tongue that switches between mouths, or the same tongue in each mouth
- Heads should resemble the default species head, and cannot be another species
Extra Head (Crooks) (Oddity)
[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Extra Head (Gravents) (Aetherial)
[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Multiple Ears (3-4) with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species
Extra Head (Nautipods) (Abyssal)
[An extra head placed somewhere on the body]
- Extra head can be placed in standard head positioning or elsewhere such as the tail
- Heads may share the same head traits. These traits do not have to present exactly the same, nor are heads required to share traits. [Example: Both heads can have Shaped Eyeball with one instance of the trait]
- Heads should resemble the default species head, and cannot be another species