Traits

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Spade Claws

Spade Claws (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws have an extra spike facing backwards, appearing double ended]

  • Can apply to all claws or just specific claws
  • Cannot appear as "armor-like" coverings on the claw

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (CCCats) (Uncommon)

Category: Body
Species: CCCats

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Pad Claws

Pad Claws (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws extend further down to create hard finger pads]

  • Can apply to all claws or just specific claws
  • Cannot affect the top of the digit

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (CCCats) (Uncommon)

Category: Body
Species: CCCats

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (Crooks) (Uncommon)

Category: Body
Species: Crooks

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Snail Nails

Snail Nails (Gravents) (Uncommon)

Category: Body
Species: Gravents

[Claws have an internal curl present]

  • Can apply to all claws or just specific claws
  • Claws must still be sharp and long to some degree
  • Internal swirl may show as the claw curling in on itsef somehow
  • Cannot appear flat or like fingernails

7-image.pngCan be applied via the Tacky Laquer.
(May be swapped to other same-species traits the item applies.)
Squiggle Lips

Squiggle Lips (Uncommon)

Category: Body
Species: CCCats

[Lips are permanently set in a zigzag/squiggle-like pattern]

  • Pattern can be jagged, zipper-like asymmetrical, wiggly, and form shapes like faux fangs. Also includes natural knicks in the lips that expose the teeth
  • Teeth must still be present beneath the lips
  • Cannot be hard or replace teeth

44-image.pngCan be applied via the Lumpy Pumpkin.
(Can be swapped to any same-species trait the item applies.)
Lip Tags

Lip Tags (CCCats) (Uncommon)

Category: Body
Species: CCCats

[The lip has protruding shapes or tags]

  • Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
  • Can be droopy or more rigid
  • Can be any color
  • Can be linked or have holes
  • Cannot appear to come from inside the mouth
  • Cannot extend the entire lip
  • Cannot resemble Crowns
12-image.pngCan be applied via the Lip Liner.
(Can be swapped to any same-species trait the item applies.)
Horns/Spikes

Horns/Spikes (CCCats) (Rare)

Category: Body
Species: CCCats

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns
8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)
Horns/Spikes

Horns/Spikes (Gravents) (Rare)

Category: Body
Species: Gravents

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns

8-image.pngCan be applied via the Thorny Flower (Cannot be swapped to any other trait.)

Horns/Spikes (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Horns or spikes located anywhere on the body]

  • Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
  • Can be broken, notched, or cut
  • Can be placed anywhere on the body
  • Counts for all horns and spikes on the body. Can have multiple types at once
  • Can be engraved and affected by marking traits
  • Horns should not resemble objects
  • Cannot obscure the body or replace a body part
  • Crowns should not resemble horns
95-image.pngCan be applied via the Spiked Bloom (Cannot be swapped to any other trait.)
Feather Growth

Feather Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers can be long without needing Royal Fur
  • Feathers may not resemble wyvern-like wings
80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Feathers growing anywhere on the body]

  • Feathers can cover the entire body and replace the fur entirely
  • Feathers can affect the crowns to make them resemble feathers in detail. Simple feather shapes would not require this trait
  • Can be used to create a bird-like tail. Short tail is still required for the length of the tail itself, not the length of the feathers
  • Feathers may not resemble wyvern-like wings

80-image.pngCan be applied via the Feathered Quill.
(Can be swapped to any same-species trait the item applies.)
Feather Growth

Feather Growth (Nautipods) (Myth)

Category: Body
Species: Nautipods

[Small Feathers growing from the hard body (helm and shell). Cannot cover the entirety of the pod's body]

81-image.pngCan be applied via the Feathery Fineliner.
(Can be swapped to any same-species trait the item applies.)
Scale Growth

Scale Growth (CCCats) (Rare)

Category: Body
Species: CCCats

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely. Sphinx Fur is not required for scales to replace the fur
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.
94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Scale Growth

Scale Growth (Crooks) (Rare)

Category: Body
Species: Crooks

[Scales growing anywhere on the body]

  • Scales can cover the entire body and replace the fur entirely
  • Can be simple plating, fish or reptile-like scales, and overlapping ridged scales
  • May not create large, chitinous plates
  • If applied to a design via the Scaled Branch item, this trait cannot be swapped to any other trait.

94-image.pngCan be applied via the Scaled Branch (Cannot be swapped to any other trait.)
Scale Growth

Scale Growth (Nautipods) (Uncommon)

Category: Body
Species: Nautipods

[Scales growing or carved anywhere on the body (Helm, Shell, Tentacles, Soft Body)]

93-image.pngCan be applied via the Serpents Scale Driftwood (Cannot be swapped to any other trait.)
Scale Plating

Scale Plating (Rare)

Category: Body
Species: Gravents

[Armor plating that is thicker than standard scales]

Overgrown

Overgrown (CCCats) (Myth)

Category: Body
Species: CCCats

[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]

  • Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
  • Affects length or overall size
  • Cannot Affect multiple large parts of the body
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
206 results found.