Traits
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Metallic Markings (Nautipods) (Rare)
[Markings that have a metallic and shiny sheen]
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body, as long as it does not effect the entire body
- Can affect the blood, bones, and organs
Opalescent Markings (Nautipods) (Uncommon)
[Markings that reflect multiple hues, considered opalescent or multi-chrome]
- Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
- Can be opalescent or multi-chrome
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
- Does not effect Tendrils
Sparkling Markings (Nautipods) (Rare)
[Markings that sparkle and reflect light akin to glitter]
- Can be any color, but sparkles must share hue with the base color of the markings
- Can affect the particles originating from the Particle Markings trait, allowing them to be purely sparkles
- Affects any color/marking on the body, as long as it does not effect the entire coat
- Can affect the blood, bones, and organs
Metallic (Myth)
[Entire design has a metallic and shiny sheen]
- Inlcudes Metallic Eyes without the need for additional traits
- Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
- Affects any color/marking on the body
- Can affect the blood, bones, and organs
- Body should not be confused for robotic
Glowing (Nautipods) (Myth)
[Entire design glows and emits light]
- Includes Glowing Eyes without the need for additional traits
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body
- Can affect the claws, blood, bones, and organs
Second Set of Colors (Nautipods) (Abyssal)
[Nautipod that can completely change all of its colors -- NOT markings]
- All markings and colors can change. Includes soft body, hard body, and mouth
- Creates one alternate palette
- Does not change marking shapes
Shifting Markings (Nautipods) (Abyssal)
[Nautipod that can change its markings/patterns -- NOT colors]
- Coat changes marking shape. Examples are a blinking eye, swirls that spin, flickering flames, etc
- Must remain visually and aesthetically similar
- Transition can be at will, triggered by emotions, or constant. Transition can be smooth frames or a fade from one to another
- Does not change colors
- Markings should not move from their general location
Rainbow Shift (Nautipods) (Abyssal)
[One marking/color can shift through any color of the rainbow]
- One marking type can shift between any color of the rainbow, and be any hue, value, or saturation
- Markings shift to the same color together
- Affects one marking that is the same color
- Cannot make markings dissapear
- Cannot effect the eyes
Common Body (CCCats) (Common)
[This includes all Common Traits for CCCat Bodies. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc. These must resemble the official base form of the design, and should not have trait or design changes. CCCats must be depicted in an anthro or quad form for the masterlist]
- Human Form - [CCCats can shift into a near-human form. The form has only one eye and it is also removable from the cranium via mouth. Please refer to the CCCats Lore Page for alternate form requirements]
Floating Body Piece (1-5) (CCCats) (Uncommon)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (6-10) (CCCats) (Rare)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (11-15) (CCCats) (Myth)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (16-20) (CCCats) (Touched)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (16-20) (Crooks) (Oddity)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (16-20) (Gravents) (Aetherial)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Floating Body Piece (16-20) (Nautipods) (Abyssal)
[Small, shaped object floating separately from the body]
- Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
- Must match a color that appears on the body, but may have patterning and be affected by marking traits
- May be shaped as long as they appear to be a continuation of a body part
- May be symmetrical or asymmetrical
- Cannot resemble objects
- Cannot be shapes that float around the body purely independantly
Raptor Claw (CCCats) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
Raptor Claw (Crooks) (Uncommon)
[One extra large or abnormally long curved claw present on a hand or foot]
- Affects one claw per limb. Can affect one, multiple, or all limbs. Can affect a digit of your choice
- Can affect hand tails
- Can be long, thick, and curled
- May be symmetrical or asymmetrical in limb placement, and does not have to be the same finger per limb.
- If applied to a design via the Tacky Lacquer item, this trait cannot be swapped to any other trait.