Traits
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Split Tail (2-5) (Crooks) (Uncommon)
[Tail splits up to 5 times]
- Up to 5 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (6-10) (Crooks) (Rare)
[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Split Tail (11-15) (Crooks) (Myth)
[Tail splits up to 15 times]
- Up to 15 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Shaped Tail Tip (Crooks) (Uncommon)
[The tip of the tail can take simple, flat forms such as a heart, star, circle, or club]
- Shapes should be simple, flat forms, or simple 3D forms.
- Shapes can be hearts, stars, circles, squares, simple lightning bolts, rings or have a small bit of dimension with spheres or cubes
- Can be solid shapes or have holes
- Cannot be overly complex or resemble a specific object.
Short Tail (Crooks) (Uncommon)
[Tail that is short in length compared to the body]
- Tail can be as small as a nub, or just generally short in length.
- May be combined with tail shapes and traits
- Other traits cannot be used to appear as though the tail has been replaced, such as using Object Tail Tip to appear as though the entire tail is an object.
Flat Tail (Crooks) (Rare)
[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically
Twin Tail (Crooks) (Rare)
[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail
Object Tail Tip (Crooks) (Rare)
[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Hand Tail (Crooks) (Myth)
[Tail ends in a hand]
- Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
- Can be affected by Funky Feet
Multiple Tails (4-5) (Crooks) (Uncommon)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 4 or 5
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (6-7) (Crooks) (Rare)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 6 or 7
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (8-9) (Crooks) (Myth)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 8 or 9
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Multiple Tails (10-20) (Crooks) (Oddity)
[Multiple tails located in standard tail placement]
- Can be any number of tails between 11 or 20
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails
Overgrown Tail (Crooks) (Myth)
[Tail that is very clearly larger than is proportional to the character]
- Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
Aquatic Host (Tail) (Crooks) (Myth)
[Tail that has aquatic features, denoted by a Caudal fin of some kind]
- Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
- Tail may also have fins on the tail only.
- The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
- If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Arthropod Host (Tail) (Crooks) (Myth)
[Tail that has arthropod features]
- Tail has arthropod features such as chitinous plating, segmentation, bug-like antennae, pincers/mandibles, etc.
- Can resemble a bug's tail or abdomen, like a scorpion tail, spider abdomen, lobster tail, or centipede-esque
- Naturally allows for chitinous plating and small mouth/face mandibles or pedipalps in addition to the tail trait
- Cannot have additional bug-like limbs unless using Unusable Limbs
Common Tails (Crooks) (Common)
This includes all Common Traits for a Crook’s Tails. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO. Tail tip traits may apply to all tails or just certain tails
- Long Tail
- Furred Tail
- Thick Tail - [Includes gecko tails]
- 1-3 Tails - [Multiple tails located in standard tail placement]
- Spaded Tail - [The tail ends in a small spade, heart, diamond, or triangle shape]
- Hooked Tail - [Tail ends in a hook shape]
- Split Tail (1) - [The tail is split once above the halfway mark]
- Kinked Tail - [An odd bend in the tail]
No Tail (Crooks) (Rare)
[No tail is present]
- Cannot be affected by any tail traits