Traits

[ Click here for Visual Sorter! ]

Object Tail Tip

Object Tail Tip (CCCats) (Rare)

Category: Tails
Species: CCCats

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Object Tail Tip

Object Tail Tip (Crooks) (Rare)

Category: Tails
Species: Crooks

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
110-image.pngCan be applied via the Junk Drawer (Cannot be swapped to any other trait.)
Object Tail Tip

Object Tail Tip (Myth)

Category: Tails
Species: Gravents

[Tail ends in an object of some kind]

  • Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
  • Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
  • This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
  • If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
  • Cannot appear to replace the tail with an object
  • Cannot have elemental effects
109-image.pngCan be applied via the Object Amalgamation
(Can be swapped to any same-species trait the item applies.)
Hand Tail

Hand Tail (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail ends in a hand]

  • Tail ends in a hand that matches standard CCCat anatomy and sizing. Must have claws
  • Can be affected by Funky Feet
  •  
Hand Tail

Hand Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail ends in a hand]

  • Tail ends in a hand that matches standard Crook anatomy and sizing. Must have knuckle bones
  • Can be affected by Funky Feet
  •  
Hand Tail

Hand Tail (Gravents) (Aetherial)

Category: Tails
Species: Gravents

[Tail ends in a hand shape, but is still flat. Prehensile]

Multiple Tails (2-10)

Multiple Tails (2-10) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 2 or 10
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (11-20)

Multiple Tails (11-20) (CCCats) (Touched)

Category: Tails
Species: CCCats

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 11 or 20
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (4-5)

Multiple Tails (4-5) (Crooks) (Uncommon)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 4 or 5
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (6-7)

Multiple Tails (6-7) (Crooks) (Rare)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 6 or 7
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (8-9)

Multiple Tails (8-9) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 8 or 9
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (10-20)

Multiple Tails (10-20) (Crooks) (Oddity)

Category: Tails
Species: Crooks

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 11 or 20
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (2-3)

Multiple Tails (2-3) (Gravents) (Rare)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 2 or 3
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (4-5)

Multiple Tails (4-5) (Gravents) (Myth)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 4 or 5
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Multiple Tails (6-10)

Multiple Tails (6-10) (Gravents) (Aetherial)

Category: Tails
Species: Gravents

[Multiple tails located in standard tail placement]

  • Can be any number of tails between 6 or 10
  • Must be placed in standard tail location
  • Tails do not need to be the same
  • Tails may be affected by all tail traits, and require only one trait to cover all tails
  •  
Overgrown Tail

Overgrown Tail (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tail

Overgrown Tail (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  
10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Overgrown Tail

Overgrown Tail (Gravents) (Myth)

Category: Tails
Species: Gravents

[Tail that is very clearly larger than is proportional to the character]

  • Can be applied to the entire tail, certain tail traits only [Example: Overgrown Spade], or both. May effect all tails a character has
  •  

10-image.pngCan be applied via the Overgrowth Elixir.
(Can be swapped to any same-species trait the item applies.)
Aquatic Host (Tail)

Aquatic Host (Tail) (CCCats) (Myth)

Category: Tails
Species: CCCats

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The CCCat may also additionally have gills or webbing on their tail or elsewhere on their body.
  •  
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
Aquatic Host (Tail)

Aquatic Host (Tail) (Crooks) (Myth)

Category: Tails
Species: Crooks

[Tail that has aquatic features, denoted by a Caudal fin of some kind]

  • Tail requires a caudal fin, can resemble a ray, a seal-like tail, or can be clearly a tentacle with suckers.
  • Tail may also have fins on the tail only.
  • The Crook may also additionally have gills or webbing on their tail or elsewhere on their body.
  •  
  • If applied to a design via the Aquatic Ink item, this trait cannot be swapped to any other trait.
55 results found.