Traits
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Common Tendrils (Common)
[This includes all Common Traits for CCCat Fur. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Furred Tendrils
- Shoulder to Hip Length Tendrils
- Tendrils on Back of Skull
- Tendrils Down the Neck
- Stubby Tendrils - [Short, but still visible as tendrils]
- Any Pattern - [There is no limit to color or pattern]
- Mixed Length Tendrils
- Spiked Tendrils
- Mix Sized Tendrils - [Tendrils appearing in multiple widths. If you have thin tendrils, the thin tendrils trait is required for this]
- 2-9 Tendrils
- Retractable Tendrils - [Tendrils can retract into "Portals". Masterlist references must include a view with tendrils out to demonstrate placement]
- Differing Tendrils - [All tendrils may be affected by a tendril trait, or only certain tendrils. With different traits, some tendrils can display differently than others, for example a mix of Shaped Tendril Tip and Flat tendril. These traits may combine on a single tendril or be dispersed up to the designer's choice]
Tendrils on Forehead (Uncommon)
[Tendrils are located on the forehead]
- Tendrils are placed above the eyes and in front of the ears
- Can have tendrils on both the forehead and in common placements such as trailing behind the ears, on the back of the head, down the neck etc
Flat Tendrils (Uncommon)
[Tendrils are flat in shape]
- Tendrils must be flat vertically or horizontally
- Tendrils should still taper or round out at the end
- May not have holes, cuts, or odd shapes unless using Odd-Shaped Tendrils
Split Tendrils (Uncommon)
[Tendrils that split up to halfway down]
- Tendrils must be flat vertically or horizontally
- Tendrils split once
- Tendrils should still taper or round out at the end
- Tendrils can have shaped tips on each split
Shaped Tendril Tip (Uncommon)
[Tip of Tendrils has a unique shape]
- Affects only the tip of the tendril
- Shapes include stars, diamonds, spades, multiple small splits, etc
- May be semi-complex such as rings, holes, combinations of tip shapes, etc
- Tendrils may differ in tendril-tip shape
- May not resemble hands
Thin Tendrils (Uncommon)
[Thin tendrils akin to a straw]
- Width should remain thin across the entire tendril
- Minor taper may appear
- A mix of thick and thin tendrils may be present
Sparkling Tendrils (Uncommon)
[Part of or all of the tendril is sparkling]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Must share hue with the base color of the tendril
- Sparkling Tendrils can change tendril particles themselves into sparkles that trail off the tendril
Metallic Tendrils (Rare)
[Part of or all of the tendril is metallic]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects a metallic sheen which is generally monotone, meaning highlights and shadows share general hue with the base color
- Should not resemble objects
Opalescent Tendrils (Rare)
[Part of or all of the tendril is opalescent]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings.
- Tendril reflects multiple colors, creating an opalescent or multi-chrome look
Glowing Tendrils (Rare)
[Part of or all of the tendril is glowing]
- May effect all tendrils and tendril colors, part of the tendril, the full tendril, or only specific colors and markings
- Glow must share hue with the base color of the markings
- Can be turned off and on by choice, mood, etc
Particle Tendrils (Uncommon)
[Non-elemental and glitter-like effects fall or hover around the tendril]
- Can be shaped
- Should remain focused around the tendril and not float too far away
- Particles can spawn and dissipate with time or float in a cloud around the crowns
- Can be affected by marking types. With Sparkling Markings the particles themselves may be sparkles
- Effects cannot be elemental
- Cannot be turned off
10-24 Tendrils (Rare)
[Up to 24 Tendrils]
- Tendrils can differ or be similar
- Counts as total number for all tendrils across the body
Tendrils on Face/Cheeks (Rare)
[Tendrils located on the face]
- Can be located on the face patch
- Can be located additonally on the forehead, and in standard tendril placement
Tendrils on Lower Body (Myth)
[Tendrils are located somewhere other than the head/neck]
- Tendrils are located anywhere below where the neck meets the shoulders
- Can be placed on the ears, Horns/Spikes, wings, limbs, etc
- Tendrils can be asymmetric, placed in multiple spots, or dispersed across the body
- If Tendrils are located on the wings, when the wings are hidden, the tendrils are automatically placed on the closest part of the back
- This trait also allows for Tendrils to be placed on the face, forehead, and standard head/neck placements without the need for additional traits
Linked Tendrils (Myth)
[Tendrils are linked together]
- Tendrils attach somewhere other than the tendril tip
- May be used to create webbing between tendrils
- Cannot create looped tendrils with no clear end
Floating Tendril Piece (Myth)
[Pieces of the tendrils float]
- Tendril base must be connected to the head
- Must float in a clear tendril shape or as an extended piece of the tendril
- Tendrils may appear to be split up, have floating shaped ends, etc.
Transparent Tendrils (Oddity)
[Tendrils have some blurry transparency]
- Can affect part of or all of the tendril. May also effect all tendrils or only certain tendrils
- Tendril can have markings or be patternless
Elemental Tendrils (Oddity)
[A tendril with features that are elemental or is made entirely of elemental substances]
- Elements that can affect the tendril: Water, Air, Fire, Earth, Ice, Ether, Smoke, Steam, Storm, Magma, Sludge, Electricity, Nature, Light, Space, Blood
- Should follow standard base tendril shape, but can have trails of the element coming from the tendril